// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ #define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__ #include "IParticleAffector.h" namespace irr { namespace scene { //! A particle affector which rotates the particle system. class IParticleRotationAffector : public IParticleAffector { public: //! Set the point that particles will rotate around virtual void setPivotPoint( const core::vector3df& point ) = 0; //! Set the speed in degrees per second in all 3 dimensions virtual void setSpeed( const core::vector3df& speed ) = 0; //! Get the point that particles are attracted to virtual const core::vector3df& getPivotPoint() const = 0; //! Get the speed in degrees per second in all 3 dimensions virtual const core::vector3df& getSpeed() const = 0; //! Get emitter type virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ROTATE; } }; } // end namespace scene } // end namespace irr #endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__