// Copyright (C) 2008-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_INDEX_BUFFER_H_INCLUDED__ #define __I_INDEX_BUFFER_H_INCLUDED__ #include "IReferenceCounted.h" #include "irrArray.h" #include "SVertexIndex.h" namespace irr { namespace video { } namespace scene { class IIndexBuffer : public virtual IReferenceCounted { public: virtual void* getData() =0; virtual video::E_INDEX_TYPE getType() const =0; virtual void setType(video::E_INDEX_TYPE IndexType) =0; virtual u32 stride() const =0; virtual u32 size() const =0; virtual void push_back (const u32 &element) =0; virtual u32 operator [](u32 index) const =0; virtual u32 getLast() =0; virtual void setValue(u32 index, u32 value) =0; virtual void set_used(u32 usedNow) =0; virtual void reallocate(u32 new_size) =0; virtual u32 allocated_size() const=0; virtual void* pointer() =0; //! get the current hardware mapping hint virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0; //! set the hardware mapping hint, for driver virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0; //! flags the meshbuffer as changed, reloads hardware buffers virtual void setDirty() = 0; //! Get the currently used ID for identification of changes. /** This shouldn't be used for anything outside the VideoDriver. */ virtual u32 getChangedID() const = 0; }; } // end namespace scene } // end namespace irr #endif