// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_GUI_TOOL_BAR_H_INCLUDED__ #define __I_GUI_TOOL_BAR_H_INCLUDED__ #include "IGUIElement.h" namespace irr { namespace video { class ITexture; } // end namespace video namespace gui { class IGUIButton; //! Stays at the top of its parent like the menu bar and contains tool buttons class IGUIToolBar : public IGUIElement { public: //! constructor IGUIToolBar(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle) : IGUIElement(EGUIET_TOOL_BAR, environment, parent, id, rectangle) {} //! Adds a button to the tool bar virtual IGUIButton* addButton(s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext=0, video::ITexture* img=0, video::ITexture* pressedimg=0, bool isPushButton=false, bool useAlphaChannel=false) = 0; }; } // end namespace gui } // end namespace irr #endif