// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_GUI_EDIT_BOX_H_INCLUDED__ #define __I_GUI_EDIT_BOX_H_INCLUDED__ #include "IGUIElement.h" #include "SColor.h" namespace irr { namespace gui { class IGUIFont; //! Single line edit box for editing simple text. /** \par This element can create the following events of type EGUI_EVENT_TYPE: \li EGET_EDITBOX_ENTER \li EGET_EDITBOX_CHANGED \li EGET_EDITBOX_MARKING_CHANGED */ class IGUIEditBox : public IGUIElement { public: //! constructor IGUIEditBox(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect rectangle) : IGUIElement(EGUIET_EDIT_BOX, environment, parent, id, rectangle) {} //! Sets another skin independent font. /** If this is set to zero, the button uses the font of the skin. \param font: New font to set. */ virtual void setOverrideFont(IGUIFont* font=0) = 0; //! Gets the override font (if any) /** \return The override font (may be 0) */ virtual IGUIFont* getOverrideFont() const = 0; //! Get the font which is used right now for drawing /** Currently this is the override font when one is set and the font of the active skin otherwise */ virtual IGUIFont* getActiveFont() const = 0; //! Sets another color for the text. /** If set, the edit box does not use the EGDC_BUTTON_TEXT color defined in the skin, but the set color instead. You don't need to call IGUIEditBox::enableOverrrideColor(true) after this, this is done by this function. If you set a color, and you want the text displayed with the color of the skin again, call IGUIEditBox::enableOverrideColor(false); \param color: New color of the text. */ virtual void setOverrideColor(video::SColor color) = 0; //! Gets the override color virtual video::SColor getOverrideColor() const = 0; //! Sets if the text should use the override color or the color in the gui skin. /** \param enable: If set to true, the override color, which can be set with IGUIEditBox::setOverrideColor is used, otherwise the EGDC_BUTTON_TEXT color of the skin. */ virtual void enableOverrideColor(bool enable) = 0; //! Checks if an override color is enabled /** \return true if the override color is enabled, false otherwise */ virtual bool isOverrideColorEnabled(void) const = 0; //! Sets whether to draw the background virtual void setDrawBackground(bool draw) = 0; //! Turns the border on or off /** \param border: true if you want the border to be drawn, false if not */ virtual void setDrawBorder(bool border) = 0; //! Sets text justification mode /** \param horizontal: EGUIA_UPPERLEFT for left justified (default), EGUIA_LOWERRIGHT for right justified, or EGUIA_CENTER for centered text. \param vertical: EGUIA_UPPERLEFT to align with top edge, EGUIA_LOWERRIGHT for bottom edge, or EGUIA_CENTER for centered text (default). */ virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) = 0; //! Enables or disables word wrap. /** \param enable: If set to true, words going over one line are broken to the next line. */ virtual void setWordWrap(bool enable) = 0; //! Checks if word wrap is enabled /** \return true if word wrap is enabled, false otherwise */ virtual bool isWordWrapEnabled() const = 0; //! Enables or disables newlines. /** \param enable: If set to true, the EGET_EDITBOX_ENTER event will not be fired, instead a newline character will be inserted. */ virtual void setMultiLine(bool enable) = 0; //! Checks if multi line editing is enabled /** \return true if multi-line is enabled, false otherwise */ virtual bool isMultiLineEnabled() const = 0; //! Enables or disables automatic scrolling with cursor position /** \param enable: If set to true, the text will move around with the cursor position */ virtual void setAutoScroll(bool enable) = 0; //! Checks to see if automatic scrolling is enabled /** \return true if automatic scrolling is enabled, false if not */ virtual bool isAutoScrollEnabled() const = 0; //! Sets whether the edit box is a password box. Setting this to true will /** disable MultiLine, WordWrap and the ability to copy with ctrl+c or ctrl+x \param passwordBox: true to enable password, false to disable \param passwordChar: the character that is displayed instead of letters */ virtual void setPasswordBox(bool passwordBox, wchar_t passwordChar = L'*') = 0; //! Returns true if the edit box is currently a password box. virtual bool isPasswordBox() const = 0; //! Gets the size area of the text in the edit box /** \return The size in pixels of the text */ virtual core::dimension2du getTextDimension() = 0; //! Sets the maximum amount of characters which may be entered in the box. /** \param max: Maximum amount of characters. If 0, the character amount is infinity. */ virtual void setMax(u32 max) = 0; //! Returns maximum amount of characters, previously set by setMax(); virtual u32 getMax() const = 0; }; } // end namespace gui } // end namespace irr #endif