// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_BILLBOARD_SCENE_NODE_H_INCLUDED__ #define __I_BILLBOARD_SCENE_NODE_H_INCLUDED__ #include "ISceneNode.h" namespace irr { namespace scene { //! A billboard scene node. /** A billboard is like a 3d sprite: A 2d element, which always looks to the camera. It is usually used for explosions, fire, lensflares, particles and things like that. */ class IBillboardSceneNode : public ISceneNode { public: //! Constructor IBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id, const core::vector3df& position = core::vector3df(0,0,0)) : ISceneNode(parent, mgr, id, position) {} //! Sets the size of the billboard, making it rectangular. virtual void setSize(const core::dimension2d& size) = 0; //! Sets the size of the billboard with independent widths of the bottom and top edges. /** \param[in] height The height of the billboard. \param[in] bottomEdgeWidth The width of the bottom edge of the billboard. \param[in] topEdgeWidth The width of the top edge of the billboard. */ virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) = 0; //! Returns the size of the billboard. /** This will return the width of the bottom edge of the billboard. Use getWidths() to retrieve the bottom and top edges independently. \return Size of the billboard. */ virtual const core::dimension2d& getSize() const = 0; //! Gets the size of the the billboard and handles independent top and bottom edge widths correctly. /** \param[out] height The height of the billboard. \param[out] bottomEdgeWidth The width of the bottom edge of the billboard. \param[out] topEdgeWidth The width of the top edge of the billboard. */ virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const =0; //! Set the color of all vertices of the billboard /** \param[in] overallColor Color to set */ virtual void setColor(const video::SColor& overallColor) = 0; //! Set the color of the top and bottom vertices of the billboard /** \param[in] topColor Color to set the top vertices \param[in] bottomColor Color to set the bottom vertices */ virtual void setColor(const video::SColor& topColor, const video::SColor& bottomColor) = 0; //! Gets the color of the top and bottom vertices of the billboard /** \param[out] topColor Stores the color of the top vertices \param[out] bottomColor Stores the color of the bottom vertices */ virtual void getColor(video::SColor& topColor, video::SColor& bottomColor) const = 0; }; } // end namespace scene } // end namespace irr #endif