// Copyright (C) 2002-2012 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __E_ATTRIBUTES_H_INCLUDED__ #define __E_ATTRIBUTES_H_INCLUDED__ namespace irr { namespace io { //! Types of attributes available for IAttributes enum E_ATTRIBUTE_TYPE { // integer attribute EAT_INT = 0, // float attribute EAT_FLOAT, // string attribute EAT_STRING, // boolean attribute EAT_BOOL, // enumeration attribute EAT_ENUM, // color attribute EAT_COLOR, // floating point color attribute EAT_COLORF, // 3d vector attribute EAT_VECTOR3D, // 2d position attribute EAT_POSITION2D, // vector 2d attribute EAT_VECTOR2D, // rectangle attribute EAT_RECT, // matrix attribute EAT_MATRIX, // quaternion attribute EAT_QUATERNION, // 3d bounding box EAT_BBOX, // plane EAT_PLANE, // 3d triangle EAT_TRIANGLE3D, // line 2d EAT_LINE2D, // line 3d EAT_LINE3D, // array of stringws attribute EAT_STRINGWARRAY, // array of float EAT_FLOATARRAY, // array of int EAT_INTARRAY, // binary data attribute EAT_BINARY, // texture reference attribute EAT_TEXTURE, // user pointer void* EAT_USER_POINTER, // dimension attribute EAT_DIMENSION2D, // known attribute type count EAT_COUNT, // unknown attribute EAT_UNKNOWN }; } // end namespace io } // end namespace irr #endif