static class btRigidBody* irrDynamics::addBoxObject
-
(
-
irr::scene::ISceneNode *
-
node,
-
-
-
-
-
irr::f32
-
mass
-
-
-
-
)
-
-
-
-
-
-static
-
-
-
-
-
Add a scene node that is represented as a sturdy box.
-
This method adds an object with block-like behavior to the physics, such as a CubeSceneNode. Its dimensions are calculated using the current axis-aligned bounding box.
-
Parameters
-
-
node
The scene node to be animated by Bullet.
-
mass
The mass in units assigned to the object.
-
-
-
-
Returns
The corresponding btRigidBody, if addidional parameters are desired to be set.
-
-
-
-
-
-
-
-
-
-
-
-
static class btRigidBody* irrDynamics::addFloor
-
(
-
const irr::core::vector3df &
-
normal = irr::core::vector3df(0.f, 1.f, 0.f),
-
-
-
-
-
const irr::core::vector3df &
-
offset = irr::core::vector3df(0.f, 0.f, 0.f)
-
-
-
-
)
-
-
-
-
-
-static
-
-
-
-
-
Add an infinite floor plane to the scene.
-
Whenever an infinite floor catching all your objects is needed, use this method
-
Parameters
-
-
normal
The normal vector of the floor plane. Default lays the plane along x- and z-axis (y up).
-
offset
The offset from the origin. If normal is default, only the y-value matters here (vert offset).
-
-
-
-
Returns
The corresponding btRigidBody, if addidional parameters are desired to be set.
-
-
-
-
-
-
-
-
-
-
-
-
static class btRigidBody* irrDynamics::addSphericalObject
-
(
-
irr::scene::ISceneNode *
-
node,
-
-
-
-
-
irr::f32
-
radius,
-
-
-
-
-
irr::f32
-
mass
-
-
-
-
)
-
-
-
-
-
-static
-
-
-
-
-
Add a scene node that is represented as spherical behavior.
-
This method adds an object with ball-like behavior to the physics, such as a SphereSceneNode.
-
Parameters
-
-
node
The scene node to be animated by Bullet.
-
radius
The radius of the sphere in irrlicht units.
-
mass
The mass in units assigned to the object.
-
-
-
-
Returns
The corresponding btRigidBody, if addidional parameters are desired to be set.
-
-
-
-
-
-
-
-
-
-
-
-
static void irrDynamics::applyCentralForce
-
(
-
irr::scene::ISceneNode *
-
node,
-
-
-
-
-
const irr::core::vector3df &
-
force
-
-
-
-
)
-
-
-
-
-
-static
-
-
-
-
-
Applies a pushing force to the object.
-
To move an object in a physics engine you do not set its position but you push it towards that place. Use this method to apply such a push represented as a 3D vector. As expected, the 'longer' the vector, the more powerful the push will be.
-
Parameters
-
-
node
The scene node the force should be applied to.
-
force
The force to apply, the vector represents its direction, the vector length its power.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
static bool irrDynamics::createHingeConstraint
-
(
-
irr::scene::ISceneNode *
-
nodeA,
-
-
-
-
-
irr::scene::ISceneNode *
-
nodeB,
-
-
-
-
-
const irr::core::vector3df &
-
pivotInA,
-
-
-
-
-
const irr::core::vector3df &
-
pivotInB,
-
-
-
-
-
const irr::core::vector3df &
-
axisInA,
-
-
-
-
-
const irr::core::vector3df &
-
axisInB
-
-
-
-
)
-
-
-
-
-
-static
-
-
-
-
-
Create a hinge relation between two objects.
-
This method physically attaches one scene node to the other in a hinge-like (swinging) relation.
-
Note
Both scene nodes have to be already added to the sim.
-
Parameters
-
-
nodeA
The "parent" node the swinging one is attached to.
-
nodeB
The child element that will be animated by that relation.
-
pivotInA
A position relative to nodeA where the hinge relation will be placed.
-
pivotInB
A position relative to nodeB where the hinge relation will be placed.
-
axisInA
The axis in nodeA the hinge rotates around.
-
axisInB
The axis in nodeB the hinge rotates around.
-
-
-
-
Returns
True, when both nodes were found in the physics representation and the relation was created.
-
-
-Generated on Wed Mar 12 2014 13:48:35 for irrDynamics by
-
- 1.8.6
-
-
-
diff --git a/doc/html/jquery.js b/doc/html/jquery.js
deleted file mode 100644
index c197801..0000000
--- a/doc/html/jquery.js
+++ /dev/null
@@ -1,31 +0,0 @@
-/*!
- * jQuery JavaScript Library v1.7.1
- * http://jquery.com/
- *
- * Copyright 2011, John Resig
- * Dual licensed under the MIT or GPL Version 2 licenses.
- * http://jquery.org/license
- *
- * Includes Sizzle.js
- * http://sizzlejs.com/
- * Copyright 2011, The Dojo Foundation
- * Released under the MIT, BSD, and GPL Licenses.
- *
- * Date: Mon Nov 21 21:11:03 2011 -0500
- */
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