Trying out Unity's open source brother "Godot"
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[gd_scene load_steps=3 format=1]
[ext_resource path="res://tank-base.tscn" type="PackedScene" id=1]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 1, 1, 1 )
[node name="Spatial" type="Spatial"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.14667, 0 )
[node name="TestCube" type="TestCube" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 100, 0, 0, 0, 0.1, 0, 0, 0, 100, 0.205964, -2.65457, 0.0438108 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
[node name="StaticBody" type="StaticBody" parent="TestCube"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
input/ray_pickable = true
input/capture_on_drag = false
shape_count = 1
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
friction = 1.0
bounce = 0.0
constant_linear_velocity = Vector3( 0, 0, 0 )
constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="CollisionShape" type="CollisionShape" parent="TestCube/StaticBody"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="Spatial" parent="." instance=ExtResource( 1 )]
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.758261, 0 )
[node name="DirectionalLight" type="DirectionalLight" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 0.652077, 0.610151, -0.450013, 0, 0.593565, 0.804786, 0.758153, -0.524783, 0.38705, 0, 35.4294, 55.5707 )
layers = 1
params/enabled = true
params/editor_only = false
params/bake_mode = 0
params/energy = 1.0
colors/diffuse = Color( 1, 1, 1, 1 )
colors/specular = Color( 1, 1, 1, 1 )
shadow/shadow = true
shadow/darkening = 0.0
shadow/z_offset = 0.05
shadow/z_slope_scale = 0.0
shadow/esm_multiplier = 60.0
shadow/blur_passes = 1.0
projector = null
operator = 0
shadow/mode = 0
shadow/max_distance = 0.0
shadow/split_weight = 0.5
shadow/zoffset_scale = 2.0