// Copyright (C) 2002-2007 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine" and the "irrXML" project. // For conditions of distribution and use, see copyright notice in irrlicht.h and irrXML.h #ifndef __IRR_ARRAY_H_INCLUDED__ #define __IRR_ARRAY_H_INCLUDED__ #include "irrTypes.h" #include "heapsort.h" #include "irrAllocator.h" namespace irr { namespace core { //! Self reallocating template array (like stl vector) with additional features. /** Some features are: Heap sorting, binary search methods, easier debugging. */ template > class array { public: array() : data(0), allocated(0), used(0), free_when_destroyed(true), is_sorted(true) { } //! Constructs a array and allocates an initial chunk of memory. //! \param start_count: Amount of elements to allocate. array(u32 start_count) : data(0), allocated(0), used(0), free_when_destroyed(true), is_sorted(true) { reallocate(start_count); } //! Copy constructor array(const array& other) : data(0) { *this = other; } //! Destructor. Frees allocated memory, if set_free_when_destroyed //! was not set to false by the user before. ~array() { if (free_when_destroyed) { for (u32 i=0; i allocated) { // reallocate(used * 2 +1); // this doesn't work if the element is in the same array. So // we'll copy the element first to be sure we'll get no data // corruption T e(element); reallocate(used * 2 +1); // increase data block allocator.construct(&data[used++], e); // data[used++] = e; // push_back } else { //data[used++] = element; // instead of using this here, we copy it the safe way: allocator.construct(&data[used++], element); } is_sorted = false; } //! Adds an element at the front of the array. If the array is to small to //! add this new element, the array is made bigger. Please note that this //! is slow, because the whole array needs to be copied for this. //! \param element: Element to add at the back of the array. void push_front(const T& element) { insert(element); } //! Insert item into array at specified position. Please use this //! only if you know what you are doing (possible performance loss). //! The preferred method of adding elements should be push_back(). //! \param element: Element to be inserted //! \param index: Where position to insert the new element. void insert(const T& element, u32 index=0) { _IRR_DEBUG_BREAK_IF(index>used) // access violation if (used + 1 > allocated) reallocate(used +1); for (u32 i=used; i>index; --i) { if (i index) allocator.destruct(&data[index]); allocator.construct(&data[index], element); // data[index] = element; is_sorted = false; ++used; } //! Clears the array and deletes all allocated memory. void clear() { for (u32 i=0; i& other) { if (data) { for (u32 i=0; i& other) const { if (used != other.used) return false; for (u32 i=0; i& other) const { return !(*this==other); } //! Direct access operator T& operator [](u32 index) { _IRR_DEBUG_BREAK_IF(index>=used) // access violation return data[index]; } //! Direct access operator const T& operator [](u32 index) const { _IRR_DEBUG_BREAK_IF(index>=used) // access violation return data[index]; } //! Gets last frame T& getLast() { _IRR_DEBUG_BREAK_IF(!used) // access violation return data[used-1]; } //! Gets last frame const T& getLast() const { _IRR_DEBUG_BREAK_IF(!used) // access violation return data[used-1]; } //! Returns a pointer to the array. //! \return Pointer to the array. T* pointer() { return data; } //! Returns a const pointer to the array. //! \return Pointer to the array. const T* const_pointer() const { return data; } //! Returns size of used array. //! \return Size of elements in the array. u32 size() const { return used; } //! Returns amount memory allocated. //! \return Returns amount of memory allocated. The amount of bytes //! allocated would be allocated_size() * sizeof(ElementsUsed); u32 allocated_size() const { return allocated; } //! Returns true if array is empty //! \return True if the array is empty, false if not. bool empty() const { return used == 0; } //! Sorts the array using heapsort. There is no additional memory waste and //! the algorithm performs O(n*log n) in worst case. void sort() { if (is_sorted || used<2) return; heapsort(data, used); is_sorted = true; } //! Performs a binary search for an element, returns -1 if not found. //! The array will be sorted before the binary search if it is not //! already sorted. //! \param element: Element to search for. //! \return Returns position of the searched element if it was found, //! otherwise -1 is returned. s32 binary_search(const T& element) { sort(); return binary_search(element, 0, used-1); } //! Performs a binary search for an element, returns -1 if not found. //! The array must be sorted prior //! \param element: Element to search for. //! \return Returns position of the searched element if it was found, //! otherwise -1 is returned. s32 binary_search_const(const T& element) const { return binary_search(element, 0, used-1); } //! Performs a binary search for an element, returns -1 if not found. //! \param element: Element to search for. //! \param left: First left index //! \param right: Last right index. //! \return Returns position of the searched element if it was found, //! otherwise -1 is returned. s32 binary_search(const T& element, s32 left, s32 right) const { if (!used) return -1; s32 m; do { m = (left+right)>>1; if (element < data[m]) right = m - 1; else left = m + 1; } while((element < data[m] || data[m] < element) && left<=right); // this last line equals to: // " while((element != array[m]) && left<=right);" // but we only want to use the '<' operator. // the same in next line, it is "(element == array[m])" if (!(element < data[m]) && !(data[m] < element)) return m; return -1; } //! Finds an element in linear time, which is very slow. Use //! binary_search for faster finding. Only works if ==operator is implemented. //! \param element: Element to search for. //! \return Returns position of the searched element if it was found, //! otherwise -1 is returned. s32 linear_search(const T& element) const { for (u32 i=0; i=0; --i) if (data[i] == element) return i; return -1; } //! Erases an element from the array. May be slow, because all elements //! following after the erased element have to be copied. //! \param index: Index of element to be erased. void erase(u32 index) { _IRR_DEBUG_BREAK_IF(index>=used) // access violation for (u32 i=index+1; i=used || count<1 || index+count>used) // access violation u32 i; for (i=index; i index+count) allocator.destruct(&data[i-count]); allocator.construct(&data[i-count], data[i]); // data[i-count] = data[i]; if (i >= used-count) allocator.destruct(&data[i]); } used-= count; } //! Sets if the array is sorted void set_sorted(bool _is_sorted) { is_sorted = _is_sorted; } private: T* data; u32 allocated; u32 used; bool free_when_destroyed; bool is_sorted; TAlloc allocator; }; } // end namespace core } // end namespace irr #endif