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<div class="title">irrDynamics.h</div> </div>
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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="preprocessor">#include &lt;map&gt;</span></div>
<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="preprocessor">#include &lt;irrlicht.h&gt;</span></div>
<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;</div>
<div class="line"><a name="l00004"></a><span class="lineno"><a class="line" href="classirr_dynamics.html"> 4</a></span>&#160;<span class="keyword">class </span><a class="code" href="classirr_dynamics.html">irrDynamics</a></div>
<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;{</div>
<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160; <span class="keyword">public</span>:</div>
<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160; <span class="keyword">static</span> <a class="code" href="classirr_dynamics.html">irrDynamics</a>* getInstance();</div>
<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160; <span class="keyword">static</span> <span class="keywordtype">void</span> simStep(<span class="keyword">const</span> irr::u32&amp; curTimeStamp);</div>
<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160; <span class="keyword">static</span> <span class="keywordtype">void</span> shutdown();</div>
<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160; <span class="keyword">static</span> <span class="keywordtype">void</span> addTerrain(irr::scene::ITerrainSceneNode* terrain, irr::u32 lodLevel = 2);</div>
<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;</div>
<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160; <span class="keyword">static</span> <span class="keyword">class </span>btRigidBody* <a class="code" href="classirr_dynamics.html#a7744a583c48c37deaf629da9b6769bad">addSphericalObject</a>(irr::scene::ISceneNode* node, irr::f32 radius, irr::f32 mass);</div>
<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;</div>
<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160; <span class="keyword">static</span> <span class="keyword">class </span>btRigidBody* <a class="code" href="classirr_dynamics.html#ae57a380934ec217890202db55c29be60">addBoxObject</a>(irr::scene::ISceneNode* node, irr::f32 mass);</div>
<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;</div>
<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160; <span class="keyword">static</span> <span class="keyword">class </span>btRigidBody* <a class="code" href="classirr_dynamics.html#a7e23a5d4515b38b473fbd538c8d30517">addFloor</a>(<span class="keyword">const</span> irr::core::vector3df&amp; normal = irr::core::vector3df(0.f, 1.f, 0.f), <span class="keyword">const</span> irr::core::vector3df&amp; offset = irr::core::vector3df(0.f, 0.f, 0.f));</div>
<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;</div>
<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>&#160; <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_dynamics.html#ae130aee5eb7647617e59c888e5a1acbb">createHingeConstraint</a>(irr::scene::ISceneNode* nodeA, irr::scene::ISceneNode* nodeB, <span class="keyword">const</span> irr::core::vector3df&amp; pivotInA, <span class="keyword">const</span> irr::core::vector3df&amp; pivotInB, <span class="keyword">const</span> irr::core::vector3df&amp; axisInA, <span class="keyword">const</span> irr::core::vector3df&amp; axisInB);</div>
<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>&#160;</div>
<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>&#160; <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_dynamics.html#a1b0ce9bd5b1057857b5d99495e9cab41">createPoint2PointConstraint</a>(irr::scene::ISceneNode* nodeA, irr::scene::ISceneNode* nodeB, <span class="keyword">const</span> irr::core::vector3df&amp; pivotInA, <span class="keyword">const</span> irr::core::vector3df&amp; pivotInB);</div>
<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>&#160;</div>
<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>&#160; <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classirr_dynamics.html#a9373fe3504096f6f6c17eca2be9bb459">removeObject</a>(irr::scene::ISceneNode* node);</div>
<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>&#160;</div>
<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>&#160; <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="classirr_dynamics.html#a2b5f4c6732caadddeb3589e321fc9551">applyCentralForce</a>(irr::scene::ISceneNode* node, <span class="keyword">const</span> irr::core::vector3df&amp; force);</div>
<div class="line"><a name="l00063"></a><span class="lineno"> 63</span>&#160; <span class="keyword">static</span> <span class="keywordtype">void</span> setDamping(irr::scene::ISceneNode* node, irr::f32 linearDamping, irr::f32 angularDamping);</div>
<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>&#160; <span class="keyword">static</span> <span class="keywordtype">void</span> setPosition(irr::scene::ISceneNode* node, <span class="keyword">const</span> irr::core::vector3df&amp; newPos);</div>
<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>&#160;<span class="comment">// static IRigidBody* createRigidBodyByBB(scene::ISceneNode* node, f32 mass);</span></div>
<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160; <span class="keyword">static</span> <span class="keywordtype">void</span> debugDraw();</div>
<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;</div>
<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;</div>
<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160; <span class="keyword">private</span>:</div>
<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160; <a class="code" href="classirr_dynamics.html">irrDynamics</a>();</div>
<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160; <a class="code" href="classirr_dynamics.html">irrDynamics</a>(<span class="keyword">const</span> <a class="code" href="classirr_dynamics.html">irrDynamics</a>&amp; other);</div>
<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160; std::map&lt;irr::scene::ISceneNode*, class btRigidBody*&gt; objects;</div>
<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160; <span class="keywordtype">void</span> updateObjects();</div>
<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160; ~<a class="code" href="classirr_dynamics.html">irrDynamics</a>();</div>
<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160; <span class="keyword">static</span> <a class="code" href="classirr_dynamics.html">irrDynamics</a>* instance;</div>
<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160; <span class="keywordtype">void</span> clearObjects();</div>
<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;</div>
<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160; <span class="comment">//bt-related stuff</span></div>
<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160; <span class="keyword">class </span>btDefaultCollisionConfiguration *collisionConfiguration;</div>
<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160; <span class="keyword">class </span>btBroadphaseInterface *broadPhase;</div>
<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160; <span class="keyword">class </span>btCollisionDispatcher *dispatcher;</div>
<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160; <span class="keyword">class </span>btSequentialImpulseConstraintSolver *solver;</div>
<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160; <span class="keyword">class </span>btDiscreteDynamicsWorld* world;</div>
<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;</div>
<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="comment">// irrBulletWorld* bWorld;</span></div>
<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160; irr::u32 lastStep;</div>
<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;};</div>
<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;</div>
<div class="ttc" id="classirr_dynamics_html_a7e23a5d4515b38b473fbd538c8d30517"><div class="ttname"><a href="classirr_dynamics.html#a7e23a5d4515b38b473fbd538c8d30517">irrDynamics::addFloor</a></div><div class="ttdeci">static class btRigidBody * addFloor(const irr::core::vector3df &amp;normal=irr::core::vector3df(0.f, 1.f, 0.f), const irr::core::vector3df &amp;offset=irr::core::vector3df(0.f, 0.f, 0.f))</div><div class="ttdoc">Add an infinite floor plane to the scene. </div></div>
<div class="ttc" id="classirr_dynamics_html"><div class="ttname"><a href="classirr_dynamics.html">irrDynamics</a></div><div class="ttdef"><b>Definition:</b> irrDynamics.h:4</div></div>
<div class="ttc" id="classirr_dynamics_html_a7744a583c48c37deaf629da9b6769bad"><div class="ttname"><a href="classirr_dynamics.html#a7744a583c48c37deaf629da9b6769bad">irrDynamics::addSphericalObject</a></div><div class="ttdeci">static class btRigidBody * addSphericalObject(irr::scene::ISceneNode *node, irr::f32 radius, irr::f32 mass)</div><div class="ttdoc">Add a scene node that is represented as spherical behavior. </div></div>
<div class="ttc" id="classirr_dynamics_html_a9373fe3504096f6f6c17eca2be9bb459"><div class="ttname"><a href="classirr_dynamics.html#a9373fe3504096f6f6c17eca2be9bb459">irrDynamics::removeObject</a></div><div class="ttdeci">static void removeObject(irr::scene::ISceneNode *node)</div><div class="ttdoc">Remove an object from the physics. </div></div>
<div class="ttc" id="classirr_dynamics_html_a1b0ce9bd5b1057857b5d99495e9cab41"><div class="ttname"><a href="classirr_dynamics.html#a1b0ce9bd5b1057857b5d99495e9cab41">irrDynamics::createPoint2PointConstraint</a></div><div class="ttdeci">static bool createPoint2PointConstraint(irr::scene::ISceneNode *nodeA, irr::scene::ISceneNode *nodeB, const irr::core::vector3df &amp;pivotInA, const irr::core::vector3df &amp;pivotInB)</div><div class="ttdoc">Create a point-to-point relation between two objects. </div></div>
<div class="ttc" id="classirr_dynamics_html_ae130aee5eb7647617e59c888e5a1acbb"><div class="ttname"><a href="classirr_dynamics.html#ae130aee5eb7647617e59c888e5a1acbb">irrDynamics::createHingeConstraint</a></div><div class="ttdeci">static bool createHingeConstraint(irr::scene::ISceneNode *nodeA, irr::scene::ISceneNode *nodeB, const irr::core::vector3df &amp;pivotInA, const irr::core::vector3df &amp;pivotInB, const irr::core::vector3df &amp;axisInA, const irr::core::vector3df &amp;axisInB)</div><div class="ttdoc">Create a hinge relation between two objects. </div></div>
<div class="ttc" id="classirr_dynamics_html_ae57a380934ec217890202db55c29be60"><div class="ttname"><a href="classirr_dynamics.html#ae57a380934ec217890202db55c29be60">irrDynamics::addBoxObject</a></div><div class="ttdeci">static class btRigidBody * addBoxObject(irr::scene::ISceneNode *node, irr::f32 mass)</div><div class="ttdoc">Add a scene node that is represented as a sturdy box. </div></div>
<div class="ttc" id="classirr_dynamics_html_a2b5f4c6732caadddeb3589e321fc9551"><div class="ttname"><a href="classirr_dynamics.html#a2b5f4c6732caadddeb3589e321fc9551">irrDynamics::applyCentralForce</a></div><div class="ttdeci">static void applyCentralForce(irr::scene::ISceneNode *node, const irr::core::vector3df &amp;force)</div><div class="ttdoc">Applies a pushing force to the object. </div></div>
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