godot-tank-test/tank-base.tscn

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[gd_scene load_steps=7 format=1]
[ext_resource path="res://tank-base.gd" type="Script" id=1]
[ext_resource path="res://tbody.msh" type="Mesh" id=2]
[ext_resource path="res://twheel.msh" type="Mesh" id=3]
[ext_resource path="res://tturret.msh" type="Mesh" id=4]
[ext_resource path="res://tcannon.msh" type="Mesh" id=5]
[sub_resource type="BoxShape" id=1]
extents = Vector3( 1.06913, 0.569071, 2.77569 )
[node name="Spatial" type="Spatial"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
[node name="TankBody" type="VehicleBody" parent="."]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
input/ray_pickable = true
input/capture_on_drag = false
shape_count = 1
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Transform( 0.926353, 0, 0, 0, 0.926353, 0, 0, 0, 0.926353, 0, 0, 0 )
shapes/0/trigger = false
collision/layers = 1
collision/mask = 1
motion/engine_force = 0.0
motion/brake = 0.0
motion/steering = 0.0
body/mass = 40.0
body/friction = 1.0
script/script = ExtResource( 1 )
engine_force = 40
[node name="MeshInstance" type="MeshInstance" parent="TankBody"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = ExtResource( 2 )
mesh/skeleton = NodePath("..")
material/0 = null
[node name="VehicleWheel" type="VehicleWheel" parent="TankBody"]
editor/display_folded = true
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.882344, -0.794859, -1.6514 )
type/traction = true
type/steering = false
wheel/radius = 0.5
wheel/rest_length = 0.15
wheel/friction_slip = 10.5
suspension/travel = 5.0
suspension/stiffness = 16.0
suspension/max_force = 6000.0
damping/compression = 0.83
damping/relaxation = 0.88
[node name="MeshInstance" type="MeshInstance" parent="TankBody/VehicleWheel"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = ExtResource( 3 )
mesh/skeleton = NodePath("..")
material/0 = null
[node name="VehicleWheel1" type="VehicleWheel" parent="TankBody"]
editor/display_folded = true
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.927136, -0.794859, -1.6514 )
type/traction = true
type/steering = false
wheel/radius = 0.5
wheel/rest_length = 0.15
wheel/friction_slip = 10.5
suspension/travel = 5.0
suspension/stiffness = 16.0
suspension/max_force = 6000.0
damping/compression = 0.83
damping/relaxation = 0.88
[node name="MeshInstance" type="MeshInstance" parent="TankBody/VehicleWheel1"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00275898, -2.38419e-07, -0.00476646 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = ExtResource( 3 )
mesh/skeleton = NodePath("..")
material/0 = null
[node name="VehicleWheel2" type="VehicleWheel" parent="TankBody"]
editor/display_folded = true
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.927136, -0.794859, 1.00165 )
type/traction = true
type/steering = true
wheel/radius = 0.5
wheel/rest_length = 0.15
wheel/friction_slip = 10.5
suspension/travel = 5.0
suspension/stiffness = 20.0
suspension/max_force = 6000.0
damping/compression = 0.83
damping/relaxation = 0.88
[node name="MeshInstance" type="MeshInstance" parent="TankBody/VehicleWheel2"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = ExtResource( 3 )
mesh/skeleton = NodePath("..")
material/0 = null
[node name="VehicleWheel3" type="VehicleWheel" parent="TankBody"]
editor/display_folded = true
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.880901, -0.794859, 1.00165 )
type/traction = true
type/steering = true
wheel/radius = 0.5
wheel/rest_length = 0.15
wheel/friction_slip = 10.5
suspension/travel = 5.0
suspension/stiffness = 20.0
suspension/max_force = 6000.0
damping/compression = 0.83
damping/relaxation = 0.88
[node name="MeshInstance" type="MeshInstance" parent="TankBody/VehicleWheel3"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = ExtResource( 3 )
mesh/skeleton = NodePath("..")
material/0 = null
[node name="CollisionShape" type="CollisionShape" parent="TankBody"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 0.926353, 0, 0, 0, 0.926353, 0, 0, 0, 0.926353, 0, 0, 0 )
shape = SubResource( 1 )
trigger = false
_update_shape_index = 0
[node name="Turret" type="MeshInstance" parent="TankBody"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.495483, 0 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = ExtResource( 4 )
mesh/skeleton = NodePath("..")
material/0 = null
[node name="Cannon" type="MeshInstance" parent="TankBody/Turret"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( -4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 0.00988415, 0.154639, -0.0776682 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0
mesh/mesh = ExtResource( 5 )
mesh/skeleton = NodePath("..")
material/0 = null
[node name="Camera" type="InterpolatedCamera" parent="TankBody/Turret/Cannon"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 0.999893, 0.0024913, -0.0144434, 8.61506e-08, 0.985446, 0.169983, 0.0146567, -0.169964, 0.985341, -4.13644, 0.742932, 6.99829 )
projection = 0
fov = 60.0
near = 0.1
far = 100.0
keep_aspect = 1
current = false
visible_layers = 1048575
environment = null
h_offset = 0.0
v_offset = 0.0
target = NodePath("")
speed = 1.0
enabled = false
[node name="Aimpoint" type="TestCube" parent="TankBody/Turret/Cannon"]
_import_transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
transform/local = Transform( 0, -0.0278, 0.096058, 0, 0.096058, 0.0278, -0.1, 0, 0, -2.94812, 0.012086, 0.0291159 )
layers = 1
geometry/visible = true
geometry/material_override = null
geometry/cast_shadow = 1
geometry/receive_shadows = true
geometry/range_begin = 0.0
geometry/range_end = 0.0
geometry/extra_cull_margin = 0.0
geometry/billboard = false
geometry/billboard_y = false
geometry/depth_scale = false
geometry/visible_in_all_rooms = false
geometry/use_baked_light = false
geometry/baked_light_tex_id = 0