53 lines
1.8 KiB
GDScript
53 lines
1.8 KiB
GDScript
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extends VehicleBody3D
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# Member variables
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var shotscene = preload("res://assets/scenes/round_autocannon.tscn")
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@export var _steer_speed = 2.5
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@export var _steer_limit = .8
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@export var _engine_force = 1000.0
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var steer_angle = 0
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var steer_target = 0
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var view_sensitivity = 0.1;
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func _process(delta):
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steering = move_toward(steering, Input.get_axis("vehicle_right", "vehicle_left") * _steer_limit, delta * _steer_speed)
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engine_force = Input.get_axis("vehicle_decel", "vehicle_accel") * _engine_force
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func _ready():
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED);
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func _input(ie):
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if ie is InputEventMouseMotion:
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var plus_pitch = view_sensitivity * -ie.relative.y
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var plus_yaw = fmod(view_sensitivity * -ie.relative.x,360)
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var can_rot = $turret/cannon.get_rotation()
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#print(plus_pitch)
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can_rot.x -= deg_to_rad(plus_pitch)
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var can_elev = rad_to_deg(can_rot.x)
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#print(can_elev)
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if can_elev < 7 and can_elev > -30:
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$turret/cannon.set_rotation(can_rot)
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#print(cannon.get_global_transform().get_rotation())
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$turret.rotate(Vector3(0,1,0), deg_to_rad(plus_yaw))
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elif ie is InputEventMouseButton:
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if ie.button_index == MOUSE_BUTTON_LEFT and ie.is_pressed():
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var shot = shotscene.instantiate()
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shot.init_round($turret/cannon/muzzle, $turret/cannon/aimpoint.global_position - $turret/cannon/muzzle.global_position)
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get_tree().root.add_child(shot)
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#
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#shot.position = $turret/cannon/RayCast3D.global_position
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#shot.transform.basis = $turret/cannon/RayCast3D.global_transform.basis
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#print($turret/cannon/RayCast3D.target_position)
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#shot.set_linear_velocity($turret/cannon/RayCast3D.position.normalized() * 100.0)
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#shot.set_linear_velocity(shot.get_rotation().normalized() * 10)
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#shot.connect("body_enter", self, "shot_hit")
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func shot_hit(obj):
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print ("Own shot hit obj: " + obj.get_name())
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