godot-tank-test/assets/scripts/vehicles/scout/tank-base.gd
2024-08-03 18:33:20 +03:00

53 lines
1.8 KiB
GDScript

extends VehicleBody3D
# Member variables
var shotscene = preload("res://assets/scenes/round_autocannon.tscn")
@export var _steer_speed = 2.5
@export var _steer_limit = .8
@export var _engine_force = 1000.0
var steer_angle = 0
var steer_target = 0
var view_sensitivity = 0.1;
func _process(delta):
steering = move_toward(steering, Input.get_axis("vehicle_right", "vehicle_left") * _steer_limit, delta * _steer_speed)
engine_force = Input.get_axis("vehicle_decel", "vehicle_accel") * _engine_force
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED);
func _input(ie):
if ie is InputEventMouseMotion:
var plus_pitch = view_sensitivity * -ie.relative.y
var plus_yaw = fmod(view_sensitivity * -ie.relative.x,360)
var can_rot = $turret/cannon.get_rotation()
#print(plus_pitch)
can_rot.x -= deg_to_rad(plus_pitch)
var can_elev = rad_to_deg(can_rot.x)
#print(can_elev)
if can_elev < 7 and can_elev > -30:
$turret/cannon.set_rotation(can_rot)
#print(cannon.get_global_transform().get_rotation())
$turret.rotate(Vector3(0,1,0), deg_to_rad(plus_yaw))
elif ie is InputEventMouseButton:
if ie.button_index == MOUSE_BUTTON_LEFT and ie.is_pressed():
var shot = shotscene.instantiate()
shot.init_round($turret/cannon/muzzle, $turret/cannon/aimpoint.global_position - $turret/cannon/muzzle.global_position)
get_tree().root.add_child(shot)
#
#shot.position = $turret/cannon/RayCast3D.global_position
#shot.transform.basis = $turret/cannon/RayCast3D.global_transform.basis
#print($turret/cannon/RayCast3D.target_position)
#shot.set_linear_velocity($turret/cannon/RayCast3D.position.normalized() * 100.0)
#shot.set_linear_velocity(shot.get_rotation().normalized() * 10)
#shot.connect("body_enter", self, "shot_hit")
func shot_hit(obj):
print ("Own shot hit obj: " + obj.get_name())