81 lines
2.1 KiB
GDScript
81 lines
2.1 KiB
GDScript
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extends VehicleBody
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# Member variables
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var shotscene = preload("res://tank-round.tscn")
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const STEER_SPEED = .25
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const STEER_LIMIT = .3
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var steer_angle = 0
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var steer_target = 0
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var view_sensitivity = 0.1;
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export var engine_force = 20
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func _fixed_process(delta):
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if (Input.is_action_pressed("ui_left")):
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steer_target = -STEER_LIMIT
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elif (Input.is_action_pressed("ui_right")):
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steer_target = STEER_LIMIT
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else:
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steer_target = 0
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if (Input.is_action_pressed("ui_up")):
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set_engine_force(engine_force)
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else:
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set_engine_force(0)
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if (Input.is_action_pressed("ui_down")):
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#set_brake(1)
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set_engine_force(-engine_force)
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if (Input.is_action_pressed("driver_break")):
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set_brake(1.0)
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else:
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set_brake(0.0)
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if (steer_target < steer_angle):
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steer_angle -= STEER_SPEED*delta
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if (steer_target > steer_angle):
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steer_angle = steer_target
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elif (steer_target > steer_angle):
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steer_angle += STEER_SPEED*delta
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if (steer_target < steer_angle):
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steer_angle = steer_target
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set_steering(steer_angle)
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func _enter_tree():
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED);
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func _ready():
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set_fixed_process(true)
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set_process_input(true)
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func _input(ie):
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if ie.type == InputEvent.MOUSE_MOTION:
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var turret = get_node("Turret")
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var cannon = get_node("Turret/Cannon")
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#var pitch = rad2deg(camera.get_rotation().x)
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#print(cannon.get_rotation())
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var plus_pitch = view_sensitivity * -ie.relative_y
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var plus_yaw = fmod(view_sensitivity * ie.relative_x,360)
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var can_rot = cannon.get_rotation()
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can_rot.z -= deg2rad(plus_pitch)
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var can_elev = rad2deg(can_rot.z)
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if can_elev < 7 and can_elev > -30:
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cannon.set_rotation(can_rot)
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turret.rotate(Vector3(0,1,0), deg2rad(plus_yaw))
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#cannon.rotate(Vector3(0,0,1), deg2rad(plus_pitch))
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#print(deg2rad(plus_pitch))
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#print(rad2deg(cannon.get_rotation().z))
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#print(turret.get_rotation())
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elif ie.type == InputEvent.MOUSE_BUTTON:
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if ie.button_index == BUTTON_LEFT and ie.is_pressed():
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print("LEFT CLICK")
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var shot = shotscene.instance()
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get_parent().add_child(shot)
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#shot.set_pos(Vector3(0,0,0))
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shot.set_linear_velocity(Vector3(0,0,100)) |