godot-tank-test/tank-base.gd
2024-07-23 00:25:52 +02:00

50 lines
1.6 KiB
GDScript

extends VehicleBody3D
# Member variables
var shotscene = preload("res://tank-round.tscn")
@export var STEER_SPEED = 2.5
@export var STEER_LIMIT = .8
var steer_angle = 0
var steer_target = 0
var view_sensitivity = 0.1;
func _process(delta):
steering = move_toward(steering, Input.get_axis("ui_left", "ui_right") * STEER_LIMIT, delta * STEER_SPEED)
engine_force = Input.get_axis("ui_down", "ui_up") * 300
func _enter_tree():
#Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED);
pass
func _ready():
set_process_input(true)
func _input(ie):
if ie is InputEventMouseMotion:
var plus_pitch = view_sensitivity * -ie.relative.y
var plus_yaw = fmod(view_sensitivity * -ie.relative.x,360)
var can_rot = $turret_cshape/cannon_mesh.get_rotation()
can_rot.z -= deg_to_rad(plus_pitch)
var can_elev = rad_to_deg(can_rot.z)
#if can_elev < 7 and can_elev > -30:
$turret_cshape/cannon_mesh.set_rotation(can_rot)
#print(cannon.get_global_transform().get_rotation())
$turret_cshape.rotate(Vector3(0,1,0), deg_to_rad(plus_yaw))
elif ie is InputEventMouseButton:
if ie.button_index == MOUSE_BUTTON_LEFT and ie.is_pressed():
var shot = shotscene.instantiate()
get_parent().add_child(shot)
var shot_dir = $turret_cshape/cannon_mesh/Aimpoint.get_global_transform().origin - $turret_cshape/cannon_mesh.get_global_transform().origin
shot.set_transform($turret_cshape/cannon_mesh/Aimpoint.get_global_transform())
shot.set_linear_velocity(shot_dir.normalized() * 100.0)
#shot.set_linear_velocity(shot.get_rotation().normalized() * 10)
#shot.connect("body_enter", self, "shot_hit")
func shot_hit(obj):
print ("Own shot hit obj: " + obj.get_name())