godot-tank-test/map.tscn
2024-07-23 00:25:52 +02:00

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[gd_scene load_steps=6 format=3 uid="uid://q8f3450js3f"]
[ext_resource type="PackedScene" uid="uid://dkh4ideujvyff" path="res://tank-base.tscn" id="1"]
[ext_resource type="Texture2D" uid="uid://blcfqgxdt75uo" path="res://icon.png" id="1_gaudu"]
[sub_resource type="WorldBoundaryShape3D" id="1"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t0k4c"]
albedo_texture = ExtResource("1_gaudu")
uv1_triplanar = true
[sub_resource type="PlaneMesh" id="2"]
material = SubResource("StandardMaterial3D_t0k4c")
size = Vector2(2000, 2000)
subdivide_width = 10
subdivide_depth = 10
[node name="Node3D" type="Node3D"]
[node name="Ground" type="StaticBody3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="Ground"]
shape = SubResource("1")
[node name="MeshInstance3D" type="MeshInstance3D" parent="Ground"]
mesh = SubResource("2")
[node name="Sun" type="DirectionalLight3D" parent="."]
transform = Transform3D(-1, 0, -8.74228e-08, -5.82212e-08, 0.745976, 0.665973, 6.52153e-08, 0.665973, -0.745976, 0, 2.57678, 0)
light_color = Color(1, 0.388235, 1, 1)
directional_shadow_max_distance = 200.0
[node name="tank" parent="." instance=ExtResource("1")]