extends VehicleBody3D # Member variables @export var _steer_speed = 2.5 @export var _steer_limit = .8 @export var _engine_force = 1000.0 var steer_angle = 0 var steer_target = 0 var view_sensitivity = 0.1 var ext_view = true var fire_btn_down = false func _process(delta): steering = move_toward(steering, Input.get_axis("vehicle_right", "vehicle_left") * _steer_limit, delta * _steer_speed) engine_force = Input.get_axis("vehicle_decel", "vehicle_accel") * _engine_force if fire_btn_down: $turret/autocannon.on_fire() func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) func _input(ie): if ie is InputEventMouseMotion: var plus_pitch = view_sensitivity * -ie.relative.y var plus_yaw = fmod(view_sensitivity * -ie.relative.x,360) var can_rot = $turret/autocannon.get_rotation() can_rot.x -= deg_to_rad(plus_pitch) var can_elev = rad_to_deg(can_rot.x) if can_elev < 7 and can_elev > -30: $turret/autocannon.set_rotation(can_rot) $turret.rotate(Vector3(0,1,0), deg_to_rad(plus_yaw)) elif ie is InputEventMouseButton: if ie.button_index == MOUSE_BUTTON_LEFT: fire_btn_down = ie.is_pressed() elif ie.button_index == MOUSE_BUTTON_RIGHT and ie.is_pressed(): if ext_view: $turret/autocannon/cam_int.make_current() $turret/autocannon/cam_int/aim.visible = true ext_view = false else: $turret/autocannon/cam_ext.make_current() $turret/autocannon/cam_int/aim.visible = false ext_view = true func shot_hit(obj): print ("Own shot hit obj: " + obj.get_name())