godot-tank-test/assets/scripts/vehicles/scout/tank-base.gd

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1.4 KiB
GDScript3
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extends VehicleBody3D
# Member variables
@export var _steer_speed = 2.5
@export var _steer_limit = .8
@export var _engine_force = 1000.0
var steer_angle = 0
var steer_target = 0
var view_sensitivity = 0.1
var ext_view = true
var fire_btn_down = false
func _process(delta):
steering = move_toward(steering, Input.get_axis("vehicle_right", "vehicle_left") * _steer_limit, delta * _steer_speed)
engine_force = Input.get_axis("vehicle_decel", "vehicle_accel") * _engine_force
if fire_btn_down:
$turret/autocannon.on_fire()
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _input(ie):
if ie is InputEventMouseMotion:
var plus_pitch = view_sensitivity * -ie.relative.y
var plus_yaw = fmod(view_sensitivity * -ie.relative.x,360)
var can_rot = $turret/autocannon.get_rotation()
can_rot.x -= deg_to_rad(plus_pitch)
var can_elev = rad_to_deg(can_rot.x)
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if can_elev < 7 and can_elev > -30:
$turret/autocannon.set_rotation(can_rot)
$turret.rotate(Vector3(0,1,0), deg_to_rad(plus_yaw))
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elif ie is InputEventMouseButton:
if ie.button_index == MOUSE_BUTTON_LEFT:
fire_btn_down = ie.is_pressed()
elif ie.button_index == MOUSE_BUTTON_RIGHT and ie.is_pressed():
if ext_view:
$turret/autocannon/cam_int.make_current()
ext_view = false
else:
$turret/autocannon/cam_ext.make_current()
ext_view = true
func shot_hit(obj):
print ("Own shot hit obj: " + obj.get_name())