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#include <irrlicht.h>
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class Aircraft
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{
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public:
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Aircraft();
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~Aircraft();
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bool evalShot(const irr::core::line3df&);
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bool isGood() const;
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bool isTerminated() const;
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private:
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irr::scene::IMeshSceneNode *model;
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irr::scene::ISceneNodeAnimator *a;
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bool healthy;
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};
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