#include class TurretCamAnimator : public irr::scene::ISceneNodeAnimator { public: TurretCamAnimator(irr::scene::ISceneNode* _parent); ~TurretCamAnimator(); void animateNode(irr::scene::ISceneNode* node, irr::u32 timeMs); irr::scene::ISceneNodeAnimator* createClone(irr::scene::ISceneNode* , irr::scene::ISceneManager* ){return nullptr;} private: TurretCamAnimator(); irr::scene::ISceneNode *parent; };