#include #include #include //! Spawns aircraft, conducts hit-testing and points counting class Dispatcher { public: typedef std::vector< std::shared_ptr > Aircrafts; Dispatcher(); ~Dispatcher(); void start(); void execute(); void stop(); const Aircrafts& getAircrafts() const; bool evalShot(const irr::core::line3df&); irr::u32 getAircraftsRemaining() const; irr::u32 getPoints() const; private: irr::u32 lastDispatchMS; Aircrafts aircrafts; bool active; irr::u32 aircraftsRemaining, points; void dispatchAircraft(); };