#include namespace cAudio { class IAudioSource; } //! Sends an aircraft along a line in a given time. Handles hits and smoke - that all class Aircraft { public: Aircraft(const irr::core::line3df &flightLine, irr::u32 flightTimeMillis); ~Aircraft(); bool evalShot(const irr::core::line3df&); bool isGood() const; bool isTerminated() const; void update(irr::u32 curMS); irr::core::vector3df getPosition() const; private: Aircraft(); irr::scene::IMeshSceneNode *model; irr::scene::ISceneNodeAnimator *a; bool healthy; class cAudio::IAudioSource* flybySound; irr::u32 flightDuration, flightStarted; };