#include "FireUnit.hpp" //! Main app class class FlaSimApp : public irr::IEventReceiver { public: FlaSimApp(); ~FlaSimApp(); void execute(); bool OnEvent(const irr::SEvent& e); private: void drawScreenSpace(); void saveScreenshot(); irr::IrrlichtDevice *dev; irr::scene::ISceneManager *sman; irr::video::IVideoDriver *drv; irr::gui::IGUIEnvironment *gui; FireUnit fireUnit; };