created / added resources (sounds, sprites, ...)

This commit is contained in:
Otto Naderer 2018-11-13 09:12:55 +01:00
parent fa1a095cde
commit 2239dd0828
10 changed files with 131 additions and 1 deletions

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@ -0,0 +1,115 @@
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@ -27,7 +27,11 @@ FireUnit::FireUnit()
jet->addAnimator(a);
a->drop();
crosshair = Globals::getVideoDriver()->getTexture("../res/crosshair.png");
auto b = Globals::getSceneManager()->addBillboardSceneNode(turretElevation, dimension2df(1.f, 1.f), vector3df(.14f, 1.5f, 1.89f));
b->setMaterialTexture(0, Globals::getVideoDriver()->getTexture("../res/mflash.png"));
b->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
}
FireUnit::~FireUnit()
@ -96,3 +100,11 @@ bool FireUnit::OnEvent(const SEvent& e)
return false;
}
void FireUnit::draw()
{
auto& res = Globals::getVideoDriver()->getScreenSize();
Globals::getVideoDriver()->draw2DImage(crosshair, position2di(res.Width / 2 - 128, res.Height / 2 - 128), recti(0, 0, 256, 256), nullptr, video::SColor(255,255,255,255), true );
}

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@ -10,11 +10,13 @@ public:
~FireUnit();
bool OnEvent(const irr::SEvent&);
void draw();
private:
irr::scene::ICameraSceneNode *cam;
irr::scene::ISceneNode *turretElevation, *turretAzimuth;
irr::scene::ISceneNodeAnimator *turretCamAnimator;
irr::video::ITexture *crosshair;
};
#endif // FIREUNIT_HPP

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@ -49,6 +49,7 @@ void FlaSimApp::execute()
drv->beginScene(true, true, SColor(255, 128, 128, 128));
sman->drawAll();
drawScreenSpace();
fireUnit.draw();
drv->endScene();
}
}

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@ -25,7 +25,7 @@ void TurretCamAnimator::animateNode(scene::ISceneNode* node, u32)
absTrans.rotateVect(nodeUpVector, core::vector3df(0.f, 1.f, 0.f));
absTrans.transformVect(nodeTarget, core::vector3df(0.f, 0.f, 100.f));
node->setPosition(parent->getAbsolutePosition() + core::vector3df(0.f, 1.65f, 0.f));
node->setPosition(parent->getAbsolutePosition() + core::vector3df(0.f, 1.75f, 0.f));
if (node->getType() == scene::ESNT_CAMERA)
{
static_cast<scene::ICameraSceneNode*>(node)->setUpVector(nodeUpVector);