caudio/include/ILogger.h

50 lines
1.9 KiB
C++

// Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#ifndef ILOGGER_H_INCLUDED
#define ILOGGER_H_INCLUDED
#include "ILogReceiver.h"
#include "cAudioDefines.h"
namespace cAudio
{
class ILogger
{
public:
ILogger() { }
virtual ~ILogger() { }
virtual void logCritical( const char* sender, const char *msg, ... ) = 0;
virtual void logError( const char* sender, const char *msg, ... ) = 0;
virtual void logWarning( const char* sender, const char *msg, ... ) = 0;
virtual void logInfo( const char* sender, const char *msg, ... ) = 0;
virtual void logDebug( const char* sender, const char *msg, ... ) = 0;
virtual const LogLevel& getLogLevel() const = 0;
virtual void setLogLevel( const LogLevel& logLevel ) = 0;
//! Register Log Receiver
//! Note: Any class registered will become owned by the internal thread.
//! If threading is enabled, you MUST make the receiver threadsafe if you plan to access it in your application while it is registered
virtual bool registerLogReceiver(ILogReceiver* receiver, const char* name) = 0;
//!Unregister a Log Receiver
//!Will NOT delete any user added receiver, you must do that yourself
virtual void unRegisterLogReceiver(const char* name) = 0;
//!Returns whether an log receiver is currently registered
virtual bool isLogReceiverRegistered(const char* name) = 0;
//!Returns a registered log receiver
virtual ILogReceiver* getLogReceiver(const char* name) = 0;
protected:
private:
};
//! Gets the interface to the logger
/** Note: This is the only way to get access to the logging capabilities of cAudio.
\return A pointer to the object
*/
CAUDIO_API ILogger* getLogger();
};
#endif //! ILOGGER_H_INCLUDED