caudio/include/IAudioEffects.h

46 lines
1.3 KiB
C++

// Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#ifndef IAUDIOEFFECTS_H
#define IAUDIOEFFECTS_H
#include "IEffect.h"
#include "IFilter.h"
#include "cAudioDefines.h"
namespace cAudio
{
class IAudioEffects
{
public:
IAudioEffects() {}
virtual ~IAudioEffects() {}
//*! Creates a IEffect pointer.
virtual IEffect* createEffect() = 0;
//*! Creates a IEffect pointer.
virtual IFilter* createFilter() = 0;
//*! Returns the max number of effects supported
virtual unsigned int getMaxEffectsSupported() const = 0;
/*! Checks to see if the given effect type is supported
\param type: the effect type to be checked
\return True if the effect is supported, False if the effect isn't supported
*/
virtual bool isEffectSupported(const EffectTypes& type) const = 0;
/*! Checks to see if the given filter type is supported
\param type: the filter type to be checked
\return True if the filter is supported, False if the filter isn't supported
*/
virtual bool isFilterSupported(const FilterTypes& type) const = 0;
protected:
private:
};
};
#endif //! IAUDIOEFFECTS_H