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Properties
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* Add initial C# wrapper version
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2011-06-02 22:26:29 +00:00 |
AudioCaptureBuffer.cs
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* Fix CSharpSample for AudioCapturing (make container object which takes care of buffer alloc/dealloc)
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2011-06-26 11:05:51 +00:00 |
AudioFormats.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
cAudioCSharp.csproj
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* Fix CSharpSample for AudioCapturing (make container object which takes care of buffer alloc/dealloc)
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2011-06-26 11:05:51 +00:00 |
cAudioCSharpWrapper.cs
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* Fix c# string issues
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2011-06-25 22:46:38 +00:00 |
cAudioCSharpWrapperPINVOKE.cs
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* Make it easier to playback AudioCaptureBuffer
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2011-06-26 11:16:45 +00:00 |
cVector3.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
DoubleVector.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
IAudioCapture.cs
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* Fix CSharpSample for AudioCapturing (make container object which takes care of buffer alloc/dealloc)
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2011-06-26 11:05:51 +00:00 |
IAudioDecoder.cs
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* Fix c# string issues
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2011-06-25 22:46:38 +00:00 |
IAudioDecoderFactory.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
IAudioDeviceContext.cs
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* Introduce IAudioDeviceContext and start wrapping OpenAL stuff into cOpenALDeviceContext (its already used for cAudioManager)
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2011-06-05 20:56:07 +00:00 |
IAudioDeviceList.cs
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* Fix c# string issues
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2011-06-25 22:46:38 +00:00 |
IAudioManager.cs
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* Make it easier to playback AudioCaptureBuffer
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2011-06-26 11:16:45 +00:00 |
IAudioPlugin.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
IAudioSource.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
ICaptureEventHandler.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
IDataSource.cs
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* Update C# binding
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2011-06-24 21:29:18 +00:00 |
IDataSourceFactory.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
IDeviceType.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
IListener.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
ILogger.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
ILogReceiver.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
IManagerEventHandler.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
IMemoryProvider.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
IntVector.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
IPluginManager.cs
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* Introduce IAudioDeviceContext and start wrapping OpenAL stuff into cOpenALDeviceContext (its already used for cAudioManager)
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2011-06-05 20:56:07 +00:00 |
IRefCounted.cs
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* Update C# binding
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2011-06-24 21:29:18 +00:00 |
ISourceEventHandler.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
IThread.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
IThreadWorker.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
LogLevel.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
StringMap.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
StringVector.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
SWIGTYPE_p_cAudio__IAudioEffects.cs
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* Introduce IAudioDeviceContext and start wrapping OpenAL stuff into cOpenALDeviceContext (its already used for cAudioManager)
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2011-06-05 20:56:07 +00:00 |
SWIGTYPE_p_float.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
SWIGTYPE_p_p_char.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |
SWIGTYPE_p_void.cs
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* Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager)
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2011-06-05 17:02:47 +00:00 |