caudio/Headers/cAudioEffects.h

91 lines
5.5 KiB
C++

// Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#ifndef CAUDIOEFFECTS_H
#define CAUDIOEFFECTS_H
#include "../include/IAudioEffects.h"
#include "../Headers/cMutex.h"
#include "../Headers/cEFXFunctions.h"
#include <map>
#include "../Headers/cSTLAllocator.h"
#ifdef CAUDIO_EFX_ENABLED
namespace cAudio
{
class cAudioEffects : public IAudioEffects
{
public:
cAudioEffects();
virtual ~cAudioEffects();
virtual IEffect* createEffect();
virtual IFilter* createFilter();
virtual unsigned int getMaxEffectsSupported() const;
virtual bool isEffectSupported(const EffectTypes& type) const;
virtual bool isFilterSupported(const FilterTypes& type) const;
virtual bool addEAXReverbEffectPreset(const char* name, const sEAXReverbParameters& setting);
virtual bool addReverbEffectPreset(const char* name, const sReverbParameters& setting);
virtual bool addChorusEffectPreset(const char* name, const sChorusParameters& setting);
virtual bool addDistortionEffectPreset(const char* name, const sDistortionParameters& setting);
virtual bool addEchoEffectPreset(const char* name, const sEchoParameters& setting);
virtual bool addFlangerEffectPreset(const char* name, const sFlangerParameters& setting);
virtual bool addFrequencyShiftEffectPreset(const char* name, const sFrequencyShiftParameters& setting);
virtual bool addVocalMorpherEffectPreset(const char* name, const sVocalMorpherParameters& setting);
virtual bool addPitchShifterEffectPreset(const char* name, const sPitchShifterParameters& setting);
virtual bool addRingModulatorEffectPreset(const char* name, const sRingModulatorParameters& setting);
virtual bool addAutowahEffectPreset(const char* name, const sAutowahParameters& setting);
virtual bool addCompressorEffectPreset(const char* name, const sCompressorParameters& setting);
virtual bool addEqualizerEffectPreset(const char* name, const sEqualizerParameters& setting);
virtual sEAXReverbParameters getEAXReverbEffectPreset(const char* name);
virtual sReverbParameters getReverbEffectPreset(const char* name);
virtual sChorusParameters getChorusEffectPreset(const char* name);
virtual sDistortionParameters getDistortionEffectPreset(const char* name);
virtual sEchoParameters getEchoEffectPreset(const char* name);
virtual sFlangerParameters getFlangerEffectPreset(const char* name);
virtual sFrequencyShiftParameters getFrequencyShiftEffectPreset(const char* name);
virtual sVocalMorpherParameters getVocalMorpherEffectPreset(const char* name);
virtual sPitchShifterParameters getPitchShifterEffectPreset(const char* name);
virtual sRingModulatorParameters getRingModulatorEffectPreset(const char* name);
virtual sAutowahParameters getAutowahEffectPreset(const char* name);
virtual sCompressorParameters getCompressorEffectPreset(const char* name);
virtual sEqualizerParameters getEqualizerEffectPreset(const char* name);
virtual void removeEffectPreset(const EffectTypes& type, const char* name);
virtual bool isEffectPresetRegistered(const EffectTypes& type, const char* name);
virtual void removeAllEffectPresets(const EffectTypes& type);
cEFXFunctions* getEFXInterface();
void checkEFXSupportDetails();
private:
cAudioMutex Mutex;
cEFXFunctions EFXInterface;
unsigned int MaxEffectsSupported;
bool SupportedEffects[EET_COUNT];
bool SupportedFilters[EFT_COUNT];
std::map<std::string, sEAXReverbParameters, std::less<std::string>, cSTLAllocator<std::pair<std::string, sEAXReverbParameters>> > EAXReverbPresets;
std::map<std::string, sReverbParameters, std::less<std::string>, cSTLAllocator<std::pair<std::string, sReverbParameters>> > ReverbPresets;
std::map<std::string, sChorusParameters, std::less<std::string>, cSTLAllocator<std::pair<std::string, sChorusParameters>> > ChorusPresets;
std::map<std::string, sDistortionParameters, std::less<std::string>, cSTLAllocator<std::pair<std::string, sDistortionParameters>> > DistortionPresets;
std::map<std::string, sEchoParameters, std::less<std::string>, cSTLAllocator<std::pair<std::string, sEchoParameters>> > EchoPresets;
std::map<std::string, sFlangerParameters, std::less<std::string>, cSTLAllocator<std::pair<std::string, sFlangerParameters>> > FlangerPresets;
std::map<std::string, sFrequencyShiftParameters, std::less<std::string>, cSTLAllocator<std::pair<std::string, sFrequencyShiftParameters>> > FrequencyShiftPresets;
std::map<std::string, sVocalMorpherParameters, std::less<std::string>, cSTLAllocator<std::pair<std::string, sVocalMorpherParameters>> > VocalMorpherPresets;
std::map<std::string, sPitchShifterParameters, std::less<std::string>, cSTLAllocator<std::pair<std::string, sPitchShifterParameters>> > PitchShifterPresets;
std::map<std::string, sRingModulatorParameters, std::less<std::string>, cSTLAllocator<std::pair<std::string, sRingModulatorParameters>> > RingModulatorPresets;
std::map<std::string, sAutowahParameters, std::less<std::string>, cSTLAllocator<std::pair<std::string, sAutowahParameters>> > AutowahPresets;
std::map<std::string, sCompressorParameters, std::less<std::string>, cSTLAllocator<std::pair<std::string, sCompressorParameters>> > CompressorPresets;
std::map<std::string, sEqualizerParameters, std::less<std::string>, cSTLAllocator<std::pair<std::string, sEqualizerParameters>> > EqualizerPresets;
};
};
#endif
#endif //! CAUDIOEFFECTS_H