caudio/Examples/Tutorial6_CustomEventHandler/src/cTestHandler.cpp

36 lines
821 B
C++

//****************************************************************
//cAudio 2.3.0 Tutorial 6
//Custom event handler
//****************************************************************
#include "cTestHandler.h"
#include <iostream>
void cTestHandler::onUpdate()
{
//We comment this out because this will be constantly
//called as the sound is playing
//std::cout<<"Custom Event Handler: Sound source is updating\n";
}
void cTestHandler::onRelease()
{
std::cout<<"Custom Event Handler: Sound source was released\n";
}
void cTestHandler::onPlay()
{
std::cout<<"Custom Event Handler: Sound source started playing\n";
}
void cTestHandler::onStop()
{
std::cout<<"Custom Event Handler: Sound source stoped playing\n";
}
void cTestHandler::onPause()
{
std::cout<<"Custom Event Handler: Sound source was paused\n";
}