caudio/Examples/CSharpExamples/CSharpTutorial1_2DSound/Program.cs

72 lines
2.2 KiB
C#

//****************************************************************
//cAudio 2.3.0 Tutorial 1 C#
//Basic 2d Audio
//****************************************************************
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using cAudio;
namespace CSharpTutorial1_2DSound
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
//Some fancy text
Console.WriteLine("cAudio 2.2.0 Tutorial 1: Basic 2D Audio. C#\n");
Console.WriteLine("Available Playback Devices:\n");
//Grab a list of available devices
IAudioDeviceList pDeviceList = cAudioCSharpWrapper.createAudioDeviceList();
//Get the default device name.
string defaultDeviceName = pDeviceList.getDefaultDeviceName();
for (uint i=0; i< pDeviceList.getDeviceCount(); i++)
{
string deviceName = pDeviceList.getDeviceName(i);
if (deviceName.Equals(defaultDeviceName))
Console.WriteLine(" "+ i + "): " + deviceName + " [DEFAULT]");
else
Console.WriteLine(" "+ i + "): " + deviceName);
}
Console.WriteLine("\n");
Console.WriteLine("Choose a device by number: ");
string deviceSelection = Console.ReadLine();
uint deviceSelect = Convert.ToUInt32(deviceSelection);
Console.WriteLine("\n");
//Create an uninitialized Audio Manager
IAudioManager audioMgr = cAudioCSharpWrapper.createAudioManager(false);
audioMgr.initialize(pDeviceList.getDeviceName(deviceSelect));
IAudioSource mysound = audioMgr.create("bing", "../../../Media/cAudioTheme1.ogg");
if (mysound != null)
{
mysound.setVolume(0.5f);
mysound.play2d(false);
while (mysound.isPlaying())
{
cAudioCSharpWrapper.cAudioSleep(10);
}
}
audioMgr.Dispose();
Console.WriteLine(@"Press any key to quit ");
Console.ReadLine();
}
}
}