caudio/cAudio.cbp

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6.9 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="cAudio" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin\win32-gcc\cAudio_d" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\gcc\" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-g" />
<Add option="-DHAVE_MALLOC_H" />
<Add directory="include" />
<Add directory="Headers" />
<Add directory="dependencies\Headers" />
<Add directory="dependencies\Headers\AL" />
</Compiler>
<Linker>
<Add library="vorbisfile" />
<Add library="vorbis" />
<Add library="ogg" />
<Add library="OpenAL32" />
<Add directory="dependencies\Libs\windows-mingw" />
</Linker>
</Target>
<Target title="Release">
<Option output="bin\win32-gcc\cAudio" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\gcc\" />
<Option type="3" />
<Option compiler="gcc" />
<Option createStaticLib="1" />
<Compiler>
<Add option="-O3" />
<Add option="-DHAVE_MALLOC_H" />
<Add directory="include" />
<Add directory="Headers" />
<Add directory="dependencies\Headers" />
<Add directory="dependencies\Headers\AL" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="vorbisfile" />
<Add library="vorbis" />
<Add library="ogg" />
<Add library="OpenAL32" />
<Add directory="dependencies\Libs\windows-mingw" />
</Linker>
</Target>
<Target title="Debug Visual">
<Option output="bin\visual\cAudio_d" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\visual\" />
<Option type="3" />
<Option compiler="msvc8" />
<Option createStaticLib="1" />
<Compiler>
<Add option="/EHc" />
<Add option="/EHa" />
<Add option="/EHs" />
<Add option="/Ot" />
<Add option="/O2" />
<Add option="/Zi /D_DEBUG" />
<Add directory="include" />
<Add directory="Headers" />
<Add directory="dependencies\Headers" />
<Add directory="dependencies\Headers\AL" />
</Compiler>
<Linker>
<Add option="/DEBUG" />
<Add option="-s" />
<Add library="vorbisfile_static" />
<Add library="vorbis_static" />
<Add library="ogg_static" />
<Add library="OpenAL32" />
</Linker>
</Target>
<Target title="Release Visual">
<Option output="bin\visual\cAudio" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\visual\" />
<Option type="3" />
<Option compiler="msvc8" />
<Option createStaticLib="1" />
<Compiler>
<Add option="/EHc" />
<Add option="/EHa" />
<Add option="/EHs" />
<Add option="/Ot" />
<Add option="/O2" />
<Add directory="include" />
<Add directory="Headers" />
<Add directory="dependencies\Headers" />
<Add directory="dependencies\Headers\AL" />
</Compiler>
<Linker>
<Add option="-s" />
<Add library="vorbisfile_static" />
<Add library="vorbis_static" />
<Add library="ogg_static" />
<Add library="OpenAL32" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-DCOMPILE_FOR_WINDOWS" />
<Add option="-DCAUDIO_EXPORTS" />
</Compiler>
<Linker>
<Add directory="dependencies\Libs\windows" />
</Linker>
<Unit filename="Headers\cAudioCapture.h" />
<Unit filename="Headers\cAudioEffects.h" />
<Unit filename="Headers\cAudioManager.h" />
<Unit filename="Headers\cAudioSource.h" />
<Unit filename="Headers\cConsoleLogReceiver.h" />
<Unit filename="Headers\cEFXFunctions.h" />
<Unit filename="Headers\cEffect.h" />
<Unit filename="Headers\cFileLogReceiver.h" />
<Unit filename="Headers\cFileSource.h" />
<Unit filename="Headers\cFileSourceFactory.h" />
<Unit filename="Headers\cFilter.h" />
<Unit filename="Headers\cListener.h" />
<Unit filename="Headers\cLogger.h" />
<Unit filename="Headers\cMemoryManager.h" />
<Unit filename="Headers\cMemorySource.h" />
<Unit filename="Headers\cMutex.h" />
<Unit filename="Headers\cNonMemoryManager.h" />
<Unit filename="Headers\cOggAudioDecoderFactory.h" />
<Unit filename="Headers\cOggDecoder.h" />
<Unit filename="Headers\cPluginManager.h" />
<Unit filename="Headers\cRawAudioDecoderFactory.h" />
<Unit filename="Headers\cRawDecoder.h" />
<Unit filename="Headers\cThread.h" />
<Unit filename="Headers\cUtils.h" />
<Unit filename="Headers\cWavAudioDecoderFactory.h" />
<Unit filename="Headers\cWavDecoder.h" />
<Unit filename="Source\cAudioCapture.cpp" />
<Unit filename="Source\cAudioEffects.cpp" />
<Unit filename="Source\cAudioManager.cpp" />
<Unit filename="Source\cAudioSleep.cpp" />
<Unit filename="Source\cAudioSource.cpp" />
<Unit filename="Source\cConsoleLogReceiver.cpp" />
<Unit filename="Source\cEffect.cpp" />
<Unit filename="Source\cFileLogReceiver.cpp" />
<Unit filename="Source\cFileSource.cpp" />
<Unit filename="Source\cFilter.cpp" />
<Unit filename="Source\cListener.cpp" />
<Unit filename="Source\cLogger.cpp" />
<Unit filename="Source\cMemoryManager.cpp" />
<Unit filename="Source\cMemorySource.cpp" />
<Unit filename="Source\cMutex.cpp" />
<Unit filename="Source\cOggAudioDecoderFactory.cpp" />
<Unit filename="Source\cOggDecoder.cpp" />
<Unit filename="Source\cPluginManager.cpp" />
<Unit filename="Source\cRawDecoder.cpp" />
<Unit filename="Source\cThread.cpp" />
<Unit filename="Source\cWavAudioDecoderFactory.cpp" />
<Unit filename="Source\cWavDecoder.cpp" />
<Unit filename="include\EAudioFormats.h" />
<Unit filename="include\IAudioCapture.h" />
<Unit filename="include\IAudioDecoder.h" />
<Unit filename="include\IAudioDecoderFactory.h" />
<Unit filename="include\IAudioEffects.h" />
<Unit filename="include\IAudioManager.h" />
<Unit filename="include\IAudioPlugin.h" />
<Unit filename="include\IAudioSource.h" />
<Unit filename="include\ICaptureEventHandler.h" />
<Unit filename="include\IDataSource.h" />
<Unit filename="include\IDataSourceFactory.h" />
<Unit filename="include\IEffect.h" />
<Unit filename="include\IEffectParameters.h" />
<Unit filename="include\IFilter.h" />
<Unit filename="include\IListener.h" />
<Unit filename="include\ILogReceiver.h" />
<Unit filename="include\ILogger.h" />
<Unit filename="include\IManagerEventHandler.h" />
<Unit filename="include\IPluginManager.h" />
<Unit filename="include\IRefCounted.h" />
<Unit filename="include\ISourceEventHandler.h" />
<Unit filename="include\cAudio.h" />
<Unit filename="include\cAudioDefines.h" />
<Unit filename="include\cAudioPlatform.h" />
<Unit filename="include\cAudioSleep.h" />
<Unit filename="include\cVector3.h" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>