caudio/Examples/Tutorial6_CustomEventHandler/main.cpp

85 lines
2.2 KiB
C++

//****************************************************************
//cAudio 2.1.0 Tutorial 6
//Custom Event Handler
//****************************************************************
#include <iostream>
#include <string>
//Include cAudio.h so we can work wtih cAudio
#include "../../include/cAudio.h"
//Include the custom handler
#include "cTestHandler.h"
using namespace std;
int main(int argc, char* argv[])
{
//Some fancy text
cout << "cAudio 2.1.0 Tutorial 6: Custom event handler. \n \n";
//Create an uninitialized Audio Manager
cAudio::IAudioManager* manager = cAudio::createAudioManager(false);
//Make a pointer to our handler
cTestHandler *handle = new cTestHandler;
if(manager)
{
//Allow the user to choose a playback device
cout << "\nAvailable Playback Devices: \n";
unsigned int deviceCount = manager->getAvailableDeviceCount();
std::string defaultDeviceName = manager->getDefaultDeviceName();
for(unsigned int i=0; i<deviceCount; ++i)
{
std::string deviceName = manager->getAvailableDeviceName(i);
if(deviceName.compare(defaultDeviceName) == 0)
cout << i << "): " << deviceName << " [DEFAULT] \n";
else
cout << i << "): " << deviceName << " \n";
}
cout << std::endl;
cout << "Choose a device by number: ";
unsigned int deviceSelection = 0;
cin >> deviceSelection;
cout << std::endl;
//Initialize the manager with the user settings
manager->initialize(manager->getAvailableDeviceName(deviceSelection));
//Create a IAudio object and load a sound from a file
cAudio::IAudioSource* mysound = manager->create("bling","../../media/cAudioTheme1.ogg",true);
mysound->registerEventHandler(handle);
if(mysound)
{
mysound->setVolume(0.5);
//Set the IAudio Sound to play2d and loop
mysound->play2d(false);
//Wait for the sound to finish playing
while(mysound->isPlaying())
cAudio::cAudioSleep(10);
}
//Delete all IAudio sounds
manager->releaseAllSources();
//Shutdown cAudio
manager->shutDown();
cAudio::destroyAudioManager(manager);
}
else
{
std::cout << "Failed to create audio playback manager. \n";
}
std::cout << "Press any key to quit \n";
std::cin.get();
std::cin.get();
return 0;
}