a fine c++ openal wrapper, forked from the inactive https://github.com/r4stl1n/cAudio
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Examples Added audio capture capabilities. The user can now get an interface for audio capture from cAudioManager and record audio from the default recording device. 2009-08-11 17:57:20 +00:00
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include Fixed interface by adding cVector3.h to IAudio.h 2009-08-26 01:19:57 +00:00
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cAudio.cbp 2009-06-21 03:24:30 +00:00
cAudio.layout Fixed problem with the msvc project not outputting a .lib file. 2009-08-08 05:51:32 +00:00
cAudio.sln Added audio capture capabilities. The user can now get an interface for audio capture from cAudioManager and record audio from the default recording device. 2009-08-11 17:57:20 +00:00
cAudio.vcproj Broken interfaces 2009-08-26 01:16:40 +00:00
License.txt 2009-06-21 03:24:30 +00:00
ReadMe.txt 2009-06-21 03:24:30 +00:00

This is the new cAudio 1.7.1 Source Release. This is a bug fix release for cAudio also better packaged..

New:  
	Examples Directory:
		Tutorial1:2dSound 	 - Shows how to play a basic 2dSound
		Tutorial2:3dSound 	 - Shows how to play a basic 3dSound
		Tutorial3:MemoryPlayback - Shows how to playback Audio from memory useful for virtual file system.

Bug fix:
	You no longer have to create a new object each time you want to play a audio file.

Source:
	Cleaned up the source code and fixed the commenting format


To compile:

	Windows: Open up the cAudio codeblocks project and build with your perfered compiler

	Linux/Unix: Cd to the Source directory and run make.

	Mac: Good luck..... Belive running make would work not sure though.

To compile examples:

	Windows: Open up codeblocks projects in the Examples directory select perfered compiler.
	
	Linux/Unix: Cd to the Examples directory and run ./buildAll.sh

	Mac: Good luck..... Belive runing ./buildAll.sh would work
	
	Compiled examples will be in bin/gcc bin/visual bin/linux depending