caudio/Headers/cMemorySource.h

47 lines
1.3 KiB
C++

// Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#ifndef CMEMORYSOURCE_H
#define CMEMORYSOURCE_H
#include "../include/IDataSource.h"
namespace cAudio
{
//!Class used to read from a memory source.
//!If copy is true, then cMemorySource will make a copy of the data.
//!Otherwise, cMemorySource will take care of deleting the data array for you.
class cMemorySource : public IDataSource
{
public:
cMemorySource(const void* data, int size, bool copy);
~cMemorySource();
//!Returns whether the source is valid (in case of an error, like the file couldn't be found)
virtual bool isValid();
//!Get the current location in the data stream
virtual int getCurrentPos();
//!Get the total size of the data stream
virtual int getSize();
//!Read out a section of the data stream
virtual int read(void* output, int size);
//!Seek to a position in the data stream
virtual bool seek(int amount, bool relative);
protected:
char* Data;
int Size;
bool Valid;
int Pos;
private:
};
};
#endif //! CMEMORYSOURCE_H