caudio/include/IAudioManager.h

66 lines
2.6 KiB
C++

#ifndef IAUDIOMANAGER_H
#define IAUDIOMANAGER_H
#include <string>
#include "IListener.h"
#include "IAudioCapture.h"
#include "cAudioDefines.h"
namespace cAudio
{
class IAudio;
class IAudioDecoderFactory;
class IAudioManager
{
public:
//!Inits the audio manager calling the alut/etc start ups
virtual void init(int argc,char* argv[]) = 0;
//!Shuts everything down
virtual void shutDown() = 0;
//!Updates the cAudio playback
virtual void update() = 0;
//!Returns an IAudio object by its "name" and 0 if the name is not found
virtual IAudio *getSound(std::string identifier) = 0;
//!Releases "ALL" cAudio objects (but does not shutdown the manager)
virtual void release() = 0;
//!Creates the cAudio object
virtual IAudio* createFromFile(const std::string& identifier,const std::string& file,bool stream = false) = 0;
//!Loads audio from memory or virtual file system
virtual IAudio* createFromMemory(const std::string& identifier,const char* data, size_t length, std::string ext) = 0;
//!Loads raw audio from memory.
virtual IAudio* createFromRaw(const std::string& identifier,const char* data, size_t length, unsigned int frequency, AudioFormats format) = 0;
//!Register Audio Codec
virtual bool registerAudioDecoder(IAudioDecoderFactory* factory, std::string extension) = 0;
//!Unregister Audio Codec (allows you to prevent an file type from being playable with new sound sources)
//!Note that all current sound sources will still continue to use any currently allocated decoders.
virtual void unRegisterAudioDecoder(std::string extension) = 0;
//!Returns whether an audio decoder is currently registered for this file type
virtual bool isAudioDecoderRegistered(std::string extension) = 0;
//!Returns a registered audio decoder factory
virtual IAudioDecoderFactory* getAudioDecoderFactory(std::string extension) = 0;
//!Allows you to set the listener position (DEPRECIATED! USE getListener() INSTEAD!)
virtual void setListenerPos(float x,float y,float z) = 0;
//!set the listeners orientation (DEPRECIATED! USE getListener() INSTEAD!)
virtual void setListenerOrientation(float ux,float uy,float uz) = 0;
//!Returns an interface for the listener
virtual IListener* getListener() = 0;
//!Returns an interface for audio capture
virtual IAudioCapture* getAudioCapture() = 0;
virtual bool IsThreadRunning() = 0;
IAudioManager(){}
virtual ~IAudioManager() {}
protected:
private:
};
CAUDIO_API IAudioManager* getAudioManager(void);
}
#endif //! IAUDIOMANAGER_H