caudio/Examples/Tutorial4_AudioCapture/main.cpp

111 lines
3.4 KiB
C++

#include <iostream>
#include <string>
//Include IAudioManager so we can easily work with cAudio
#include "../../include/IAudioManager.h"
//Include IAudio so we can create cAudio objects
#include "../../include/IAudio.h"
//Include our version of Sleep to free CPU usage
#include "../../include/cAudioSleep.h"
using namespace std;
#define CAPTURE_FREQUENCY 22050
#define CAPTURE_DURATION 10
#define CAPTURE_FORMAT cAudio::EAF_16BIT_MONO
int main(int argc, char* argv[])
{
//To make visual studio happy
cAudio::IAudio* mysound = NULL;
//Some fancy text
cout << "cAudio 1.7.1 Tutorial 4: Capturing Audio \n \n";
std::string formatName;
if(CAPTURE_FORMAT == cAudio::EAF_8BIT_MONO)
formatName = "8 Bit Mono";
else if(CAPTURE_FORMAT == cAudio::EAF_8BIT_STEREO)
formatName = "8 Bit Stereo";
else if(CAPTURE_FORMAT == cAudio::EAF_16BIT_MONO)
formatName = "16 Bit Mono";
else
formatName = "16 Bit Stereo";
//Grap the cAudioManager
cAudio::IAudioManager* manager = cAudio::getAudioManager();
//Init the cAudio Engine
manager->init(argc,argv);
//! The capture interface should be grabbed after the manager has been initialized
cAudio::IAudioCapture* capture = manager->getAudioCapture();
bool captureReady = false;
cout << "Capturing Supported: " << std::boolalpha << capture->isSupported() << "\n";
if(capture->isSupported())
{
captureReady = capture->initialize(CAPTURE_FREQUENCY, CAPTURE_FORMAT);
cout << "Ready to capture audio: " << std::boolalpha << captureReady << "\n \n";
//Quick math to figure out how large our data should be for the duration of the record time
const int targetRecordSize = CAPTURE_FREQUENCY * CAPTURE_DURATION * capture->getSampleSize();
cout << "Capture Frequency: " << CAPTURE_FREQUENCY << "\n";
cout << "Capture Duration: " << CAPTURE_DURATION << "\n";
cout << "Capture Format: " << formatName << "\n";
cout << "Sample Size: " << capture->getSampleSize() << "\n";
cout << "Total size of audio: " << targetRecordSize << "\n";
cout << std::endl;
int currentsize = 0;
cout << "Starting capture... \n";
if(capture->beginCapture())
{
while(currentsize < targetRecordSize)
{
currentsize = capture->getCurrentCapturedAudioSize();
//Sleep for 1 ms to free some CPU
cAudio::cAudioSleep(1);
}
}
capture->stopCapture();
cout << "Capture stopped... \n \n";
//Grab the total size again, ensures we get ALL the audio data
//Not completely necessary, as starting a capture again will clear the old audio data
currentsize = capture->getCurrentCapturedAudioSize();
char* buffer = new char[currentsize];
capture->getCapturedAudio(buffer, currentsize);
//Create a IAudio object and load a sound from a file
mysound = manager->createFromRaw("sound1", buffer, currentsize, CAPTURE_FREQUENCY, CAPTURE_FORMAT);
delete buffer;
if(mysound)
{
cout << "Playing back captured audio... \n \n";
mysound->setVolume(1.0);
//Set the IAudio Sound to play2d and loop
mysound->play2d(false);
while(mysound->playing())
{
//Sleep for 10 ms to free some CPU
cAudio::cAudioSleep(10);
}
}
}
//Delete all IAudio sounds
manager->release();
//Shutdown cAudio
manager->shutDown();
std::cout << "Press any key to quit \n";
std::cin.get();
return 0;
}