caudio/cAudio/include/IAudioDeviceContext.h

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C++

// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#pragma once
namespace cAudio
{
class IAudioManager;
class IAudioEffects;
class IAudioDeviceContext
{
public:
virtual bool initialize(const char* deviceName, int outputFrequency, int eaxEffectSlots) = 0;
virtual void shutDown() = 0;
virtual void update() = 0;
virtual IAudioManager* getAudioManager() const = 0;
virtual IAudioEffects* getEffects() const = 0;
};
}