caudio/cAudio/src/cAudioEffects.cpp

596 lines
17 KiB
C++

// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#include "cAudioEffects.h"
#include "cFilter.h"
#include "cEffect.h"
#include "cUtils.h"
#if CAUDIO_EFX_ENABLED == 1
//Number of effect slots to try to create
#define EFFECT_SLOTS_TO_TEST 256
namespace cAudio
{
cAudioEffects::cAudioEffects() : MaxEffectsSupported(0)
{
for(int i=0; i<EET_COUNT; ++i)
SupportedEffects[i] = false;
for(int i=0; i<EFT_COUNT; ++i)
SupportedFilters[i] = false;
}
cAudioEffects::~cAudioEffects()
{
}
IEffect* cAudioEffects::createEffect()
{
cAudioMutexBasicLock lock(Mutex);
IEffect* effect = CAUDIO_NEW cEffect(&EFXInterface);
if(effect && effect->isValid())
return effect;
return NULL;
}
IFilter* cAudioEffects::createFilter()
{
cAudioMutexBasicLock lock(Mutex);
IFilter* filter = CAUDIO_NEW cFilter(&EFXInterface);
if(filter && filter->isValid())
return filter;
return NULL;
}
unsigned int cAudioEffects::getMaxEffectsSupported() const
{
return MaxEffectsSupported;
}
bool cAudioEffects::isEffectSupported(const EffectTypes& type) const
{
return SupportedEffects[type];
}
bool cAudioEffects::isFilterSupported(const FilterTypes& type) const
{
return SupportedFilters[type];
}
bool cAudioEffects::addEAXReverbEffectPreset(const char* name, const sEAXReverbParameters& setting)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
EAXReverbPresets[safeName] = setting;
return true;
}
bool cAudioEffects::addReverbEffectPreset(const char* name, const sReverbParameters& setting)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
ReverbPresets[safeName] = setting;
return true;
}
bool cAudioEffects::addChorusEffectPreset(const char* name, const sChorusParameters& setting)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
ChorusPresets[safeName] = setting;
return true;
}
bool cAudioEffects::addDistortionEffectPreset(const char* name, const sDistortionParameters& setting)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
DistortionPresets[safeName] = setting;
return true;
}
bool cAudioEffects::addEchoEffectPreset(const char* name, const sEchoParameters& setting)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
EchoPresets[safeName] = setting;
return true;
}
bool cAudioEffects::addFlangerEffectPreset(const char* name, const sFlangerParameters& setting)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
FlangerPresets[safeName] = setting;
return true;
}
bool cAudioEffects::addFrequencyShiftEffectPreset(const char* name, const sFrequencyShiftParameters& setting)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
FrequencyShiftPresets[safeName] = setting;
return true;
}
bool cAudioEffects::addVocalMorpherEffectPreset(const char* name, const sVocalMorpherParameters& setting)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
VocalMorpherPresets[safeName] = setting;
return true;
}
bool cAudioEffects::addPitchShifterEffectPreset(const char* name, const sPitchShifterParameters& setting)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
PitchShifterPresets[safeName] = setting;
return true;
}
bool cAudioEffects::addRingModulatorEffectPreset(const char* name, const sRingModulatorParameters& setting)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
RingModulatorPresets[safeName] = setting;
return true;
}
bool cAudioEffects::addAutowahEffectPreset(const char* name, const sAutowahParameters& setting)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
AutowahPresets[safeName] = setting;
return true;
}
bool cAudioEffects::addCompressorEffectPreset(const char* name, const sCompressorParameters& setting)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
CompressorPresets[safeName] = setting;
return true;
}
bool cAudioEffects::addEqualizerEffectPreset(const char* name, const sEqualizerParameters& setting)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
EqualizerPresets[safeName] = setting;
return true;
}
sEAXReverbParameters cAudioEffects::getEAXReverbEffectPreset(const char* name)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
cAudioMap<cAudioString, sEAXReverbParameters>::Type::iterator it = EAXReverbPresets.find(safeName);
if(it != EAXReverbPresets.end())
{
return it->second;
}
return sEAXReverbParameters();
}
sReverbParameters cAudioEffects::getReverbEffectPreset(const char* name)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
cAudioMap<cAudioString, sReverbParameters>::Type::iterator it = ReverbPresets.find(safeName);
if(it != ReverbPresets.end())
{
return it->second;
}
return sReverbParameters();
}
sChorusParameters cAudioEffects::getChorusEffectPreset(const char* name)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
cAudioMap<cAudioString, sChorusParameters>::Type::iterator it = ChorusPresets.find(safeName);
if(it != ChorusPresets.end())
{
return it->second;
}
return sChorusParameters();
}
sDistortionParameters cAudioEffects::getDistortionEffectPreset(const char* name)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
cAudioMap<cAudioString, sDistortionParameters>::Type::iterator it = DistortionPresets.find(safeName);
if(it != DistortionPresets.end())
{
return it->second;
}
return sDistortionParameters();
}
sEchoParameters cAudioEffects::getEchoEffectPreset(const char* name)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
cAudioMap<cAudioString, sEchoParameters>::Type::iterator it = EchoPresets.find(safeName);
if(it != EchoPresets.end())
{
return it->second;
}
return sEchoParameters();
}
sFlangerParameters cAudioEffects::getFlangerEffectPreset(const char* name)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
cAudioMap<cAudioString, sFlangerParameters>::Type::iterator it = FlangerPresets.find(safeName);
if(it != FlangerPresets.end())
{
return it->second;
}
return sFlangerParameters();
}
sFrequencyShiftParameters cAudioEffects::getFrequencyShiftEffectPreset(const char* name)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
cAudioMap<cAudioString, sFrequencyShiftParameters>::Type::iterator it = FrequencyShiftPresets.find(safeName);
if(it != FrequencyShiftPresets.end())
{
return it->second;
}
return sFrequencyShiftParameters();
}
sVocalMorpherParameters cAudioEffects::getVocalMorpherEffectPreset(const char* name)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
cAudioMap<cAudioString, sVocalMorpherParameters>::Type::iterator it = VocalMorpherPresets.find(safeName);
if(it != VocalMorpherPresets.end())
{
return it->second;
}
return sVocalMorpherParameters();
}
sPitchShifterParameters cAudioEffects::getPitchShifterEffectPreset(const char* name)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
cAudioMap<cAudioString, sPitchShifterParameters>::Type::iterator it = PitchShifterPresets.find(safeName);
if(it != PitchShifterPresets.end())
{
return it->second;
}
return sPitchShifterParameters();
}
sRingModulatorParameters cAudioEffects::getRingModulatorEffectPreset(const char* name)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
cAudioMap<cAudioString, sRingModulatorParameters>::Type::iterator it = RingModulatorPresets.find(safeName);
if(it != RingModulatorPresets.end())
{
return it->second;
}
return sRingModulatorParameters();
}
sAutowahParameters cAudioEffects::getAutowahEffectPreset(const char* name)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
cAudioMap<cAudioString, sAutowahParameters>::Type::iterator it = AutowahPresets.find(safeName);
if(it != AutowahPresets.end())
{
return it->second;
}
return sAutowahParameters();
}
sCompressorParameters cAudioEffects::getCompressorEffectPreset(const char* name)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
cAudioMap<cAudioString, sCompressorParameters>::Type::iterator it = CompressorPresets.find(safeName);
if(it != CompressorPresets.end())
{
return it->second;
}
return sCompressorParameters();
}
sEqualizerParameters cAudioEffects::getEqualizerEffectPreset(const char* name)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
cAudioMap<cAudioString, sEqualizerParameters>::Type::iterator it = EqualizerPresets.find(safeName);
if(it != EqualizerPresets.end())
{
return it->second;
}
return sEqualizerParameters();
}
void cAudioEffects::removeEffectPreset(const EffectTypes& type, const char* name)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
switch(type)
{
case EET_EAX_REVERB:
EAXReverbPresets.erase(safeName);
break;
case EET_REVERB:
ReverbPresets.erase(safeName);
break;
case EET_CHORUS:
ChorusPresets.erase(safeName);
break;
case EET_DISTORTION:
DistortionPresets.erase(safeName);
break;
case EET_ECHO:
EchoPresets.erase(safeName);
break;
case EET_FLANGER:
FlangerPresets.erase(safeName);
break;
case EET_FREQUENCY_SHIFTER:
FrequencyShiftPresets.erase(safeName);
break;
case EET_VOCAL_MORPHER:
VocalMorpherPresets.erase(safeName);
break;
case EET_PITCH_SHIFTER:
PitchShifterPresets.erase(safeName);
break;
case EET_RING_MODULATOR:
RingModulatorPresets.erase(safeName);
break;
case EET_AUTOWAH:
AutowahPresets.erase(safeName);
break;
case EET_COMPRESSOR:
CompressorPresets.erase(safeName);
break;
case EET_EQUALIZER:
EqualizerPresets.erase(safeName);
break;
default:
break;
}
}
bool cAudioEffects::isEffectPresetRegistered(const EffectTypes& type, const char* name)
{
cAudioMutexBasicLock lock(Mutex);
cAudioString safeName = fromUTF8(name);
switch(type)
{
case EET_EAX_REVERB:
return (EAXReverbPresets.find(safeName) != EAXReverbPresets.end());
break;
case EET_REVERB:
return (ReverbPresets.find(safeName) != ReverbPresets.end());
break;
case EET_CHORUS:
return (ChorusPresets.find(safeName) != ChorusPresets.end());
break;
case EET_DISTORTION:
return (DistortionPresets.find(safeName) != DistortionPresets.end());
break;
case EET_ECHO:
return (EchoPresets.find(safeName) != EchoPresets.end());
break;
case EET_FLANGER:
return (FlangerPresets.find(safeName) != FlangerPresets.end());
break;
case EET_FREQUENCY_SHIFTER:
return (FrequencyShiftPresets.find(safeName) != FrequencyShiftPresets.end());
break;
case EET_VOCAL_MORPHER:
return (VocalMorpherPresets.find(safeName) != VocalMorpherPresets.end());
break;
case EET_PITCH_SHIFTER:
return (PitchShifterPresets.find(safeName) != PitchShifterPresets.end());
break;
case EET_RING_MODULATOR:
return (RingModulatorPresets.find(safeName) != RingModulatorPresets.end());
break;
case EET_AUTOWAH:
return (AutowahPresets.find(safeName) != AutowahPresets.end());
break;
case EET_COMPRESSOR:
return (CompressorPresets.find(safeName) != CompressorPresets.end());
break;
case EET_EQUALIZER:
return (EqualizerPresets.find(safeName) != EqualizerPresets.end());
break;
default:
return false;
break;
}
}
void cAudioEffects::removeAllEffectPresets(const EffectTypes& type)
{
switch(type)
{
case EET_EAX_REVERB:
EAXReverbPresets.clear();
break;
case EET_REVERB:
ReverbPresets.clear();
break;
case EET_CHORUS:
ChorusPresets.clear();
break;
case EET_DISTORTION:
DistortionPresets.clear();
break;
case EET_ECHO:
EchoPresets.clear();
break;
case EET_FLANGER:
FlangerPresets.clear();
break;
case EET_FREQUENCY_SHIFTER:
FrequencyShiftPresets.clear();
break;
case EET_VOCAL_MORPHER:
VocalMorpherPresets.clear();
break;
case EET_PITCH_SHIFTER:
PitchShifterPresets.clear();
break;
case EET_RING_MODULATOR:
RingModulatorPresets.clear();
break;
case EET_AUTOWAH:
AutowahPresets.clear();
break;
case EET_COMPRESSOR:
CompressorPresets.clear();
break;
case EET_EQUALIZER:
EqualizerPresets.clear();
break;
default:
EAXReverbPresets.clear();
ReverbPresets.clear();
ChorusPresets.clear();
DistortionPresets.clear();
EchoPresets.clear();
FlangerPresets.clear();
FrequencyShiftPresets.clear();
VocalMorpherPresets.clear();
PitchShifterPresets.clear();
RingModulatorPresets.clear();
AutowahPresets.clear();
CompressorPresets.clear();
EqualizerPresets.clear();
break;
}
}
cEFXFunctions* cAudioEffects::getEFXInterface()
{
return &EFXInterface;
}
void cAudioEffects::checkEFXSupportDetails()
{
cAudioMutexBasicLock lock(Mutex);
if(EFXInterface.Supported)
{
cAudioMutexBasicLock lock(EFXInterface.Mutex);
//Count the number of effect slots this device supports (limits the max number of effects available)
unsigned int count = 0;
ALuint effectSlots[EFFECT_SLOTS_TO_TEST];
for(count=0; count<EFFECT_SLOTS_TO_TEST; ++count)
{
EFXInterface.alGenAuxiliaryEffectSlots(1, &effectSlots[count]);
if(alGetError() != AL_NO_ERROR)
break;
}
MaxEffectsSupported = count;
//Check what effects are supported
ALuint Effect;
EFXInterface.alGenEffects(1, &Effect);
if (alGetError() == AL_NO_ERROR)
{
SupportedEffects[EET_NULL] = true;
// Try setting Effect Type to known Effects
EFXInterface.alEffecti(Effect, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
SupportedEffects[EET_REVERB] = (alGetError() == AL_NO_ERROR);
EFXInterface.alEffecti(Effect, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
SupportedEffects[EET_EAX_REVERB] = (alGetError() == AL_NO_ERROR);
EFXInterface.alEffecti(Effect, AL_EFFECT_TYPE, AL_EFFECT_CHORUS);
SupportedEffects[EET_CHORUS] = (alGetError() == AL_NO_ERROR);
EFXInterface.alEffecti(Effect, AL_EFFECT_TYPE, AL_EFFECT_DISTORTION);
SupportedEffects[EET_DISTORTION] = (alGetError() == AL_NO_ERROR);
EFXInterface.alEffecti(Effect, AL_EFFECT_TYPE, AL_EFFECT_ECHO);
SupportedEffects[EET_ECHO] = (alGetError() == AL_NO_ERROR);
EFXInterface.alEffecti(Effect, AL_EFFECT_TYPE, AL_EFFECT_FLANGER);
SupportedEffects[EET_FLANGER] = (alGetError() == AL_NO_ERROR);
EFXInterface.alEffecti(Effect, AL_EFFECT_TYPE, AL_EFFECT_FREQUENCY_SHIFTER);
SupportedEffects[EET_FREQUENCY_SHIFTER] = (alGetError() == AL_NO_ERROR);
EFXInterface.alEffecti(Effect, AL_EFFECT_TYPE, AL_EFFECT_VOCAL_MORPHER);
SupportedEffects[EET_VOCAL_MORPHER] = (alGetError() == AL_NO_ERROR);
EFXInterface.alEffecti(Effect, AL_EFFECT_TYPE, AL_EFFECT_PITCH_SHIFTER);
SupportedEffects[EET_PITCH_SHIFTER] = (alGetError() == AL_NO_ERROR);
EFXInterface.alEffecti(Effect, AL_EFFECT_TYPE, AL_EFFECT_RING_MODULATOR);
SupportedEffects[EET_RING_MODULATOR] = (alGetError() == AL_NO_ERROR);
EFXInterface.alEffecti(Effect, AL_EFFECT_TYPE, AL_EFFECT_AUTOWAH);
SupportedEffects[EET_AUTOWAH] = (alGetError() == AL_NO_ERROR);
EFXInterface.alEffecti(Effect, AL_EFFECT_TYPE, AL_EFFECT_COMPRESSOR);
SupportedEffects[EET_COMPRESSOR] = (alGetError() == AL_NO_ERROR);
EFXInterface.alEffecti(Effect, AL_EFFECT_TYPE, AL_EFFECT_EQUALIZER);
SupportedEffects[EET_EQUALIZER] = (alGetError() == AL_NO_ERROR);
}
// Delete Effect
EFXInterface.alDeleteEffects(1, &Effect);
// Generate a Filter to use to determine what Filter Types are supported
ALuint Filter;
EFXInterface.alGenFilters(1, &Filter);
if (alGetError() == AL_NO_ERROR)
{
SupportedFilters[EFT_NULL] = true;
// Try setting the Filter type to known Filters
EFXInterface.alFilteri(Filter, AL_FILTER_TYPE, AL_FILTER_LOWPASS);
SupportedFilters[EFT_LOWPASS] = (alGetError() == AL_NO_ERROR);
EFXInterface.alFilteri(Filter, AL_FILTER_TYPE, AL_FILTER_HIGHPASS);
SupportedFilters[EFT_HIGHPASS] = (alGetError() == AL_NO_ERROR);
EFXInterface.alFilteri(Filter, AL_FILTER_TYPE, AL_FILTER_BANDPASS);
SupportedFilters[EFT_BANDPASS] = (alGetError() == AL_NO_ERROR);
}
// Delete Filter
EFXInterface.alDeleteFilters(1, &Filter);
//Cleanup the slots we created
while(count > 0)
{
EFXInterface.alDeleteAuxiliaryEffectSlots(1, &effectSlots[--count]);
}
}
}
};
#endif