caudio/Headers/cAudioManager.h

94 lines
3.3 KiB
C++

#ifndef CAUDIOMANAGER_H_INCLUDED
#define CAUDIOMANAGER_H_INCLUDED
#include <map>
#include <string>
#include <vector>
#include "cAudio.h"
#include "../include/IAudioDecoderFactory.h"
#include "cListener.h"
#include "cAudioCapture.h"
#include "../include/IAudioManager.h"
#include "../Headers/cMutex.h"
#include "../include/ILogger.h"
#include "../Headers/cLogger.h"
namespace cAudio
{
class IAudio;
class cAudioManager : public IAudioManager
{
public:
//!Inits the audio manager calling the alut/etc start ups
virtual void init(int argc,char* argv[]);
//!Shuts everything down
virtual void shutDown();
//!Creates the cAudio object
virtual IAudio* createFromFile(const std::string& identifier,const std::string& file,bool stream = false);
//!Loads ogg from memory or virtual file system
virtual IAudio* createFromMemory(const std::string& identifier, const char* data, size_t length, std::string ext);
//!Loads raw audio from memory.
virtual IAudio* createFromRaw(const std::string& identifier,const char* data, size_t length, unsigned int frequency, AudioFormats format);
//!Register Audio Codec
virtual bool registerAudioDecoder(IAudioDecoderFactory* factory, std::string extension);
//!Unregister Audio Codec (allows you to prevent an file type from being playable with new sound sources)
//!Note that all current sound sources will still continue to use any currently allocated decoders.
//!Will delete the factory instance
virtual void unRegisterAudioDecoder(std::string extension);
//!Returns whether an audio decoder is currently registered for this file type
virtual bool isAudioDecoderRegistered(std::string extension);
//!Returns a registered audio decoder factory
virtual IAudioDecoderFactory* getAudioDecoderFactory(std::string extension);
//!Allows you to set the listener position (DEPRECIATED! USE getListener() INSTEAD!)
virtual void setListenerPos(float x,float y,float z);
//!Set Listener Orientation (DEPRECIATED! USE getListener() INSTEAD!)
virtual void setListenerOrientation(float ux,float uy,float uz);
//!Updates the cAudio playback
virtual void update();
//!Gets you the cAudio object you want
virtual IAudio *getSound(std::string identifier);
//!Releases "ALL" cAudio objects
virtual void release();
virtual IListener* getListener() { return &initlistener; }
virtual IAudioCapture* getAudioCapture() { return &initCapture; }
virtual bool IsThreadRunning() { return RunThread; }
static cAudioManager* Instance()
{
return &m_cAudioManager;
}
virtual ~cAudioManager(){
delete log;
}
protected:
cAudioManager() : RunThread(false){
log = new cLogger();}
private:
//Mutex for thread syncronization
cAudioMutex Mutex;
bool RunThread;
//Logger Object
ILogger *log;
//!Global cAudioManager
static cAudioManager m_cAudioManager;
//!The map that holds the cAudio objects
std::map<std::string, IAudio*> audiomap;
//!Decoder map that holds all decoders by file extension
std::map<std::string, IAudioDecoderFactory*> decodermap;
//!The listener object
cListener initlistener;
//!The audio capture instance
cAudioCapture initCapture;
};
}
#endif //! CAUDIOMANAGER_H_INCLUDED