55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
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#ifndef IAUDIOMANAGER_H
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#define IAUDIOMANAGER_H
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#include <string>
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#ifdef COMPILE_FOR_WINDOWS
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#ifndef CAUDIO_STATIC_LIB
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#ifdef CAUDIO_EXPORTS
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#define CAUDIO_API __declspec(dllexport)
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#else
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#define CAUDIO_API//! __declspec(dllimport)
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#endif //! CAUDIO_API_EXPORT
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#else
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#define CAUDIO_API
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#endif _CAUDIO_API_STATIC_LIB_
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#else
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#define CAUDIO_API
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#endif
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namespace cAudio
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{
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class IAudio;
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class IAudioDecoderFactory;
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class IAudioManager
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{
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public:
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//!Inits the audio manager calling the alut/etc start ups
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virtual void init(int argc,char* argv[]) = 0;
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//!Shuts everything down
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virtual void shutDown() = 0;
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//!Creates the cAudio object
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virtual IAudio* createFromFile(const std::string& identifier,const std::string& file,bool stream = false) = 0;
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//!Loads audio from memory or virtual file system
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virtual IAudio* createFromMemory(const std::string& identifier,const char* data, size_t length, std::string ext) = 0;
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//!Register Audio Codec
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virtual void registerAudioDecoder(IAudioDecoderFactory* factory, std::string extension) = 0;
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//!Allows you to set the listener position
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virtual void setListenerPos(float x,float y,float z) = 0;
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//!set the listeners orientation
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virtual void setListenerOrientation(float ux,float uy,float uz) = 0;
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//!Updates the cAudio playback
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virtual void update() = 0;
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//!Gets you the cAudio object you want
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virtual IAudio *getSound(std::string identifier) = 0;
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//!Releases "ALL" cAudio objects
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virtual void release() = 0;
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virtual ~IAudioManager() {}
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protected:
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private:
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};
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CAUDIO_API IAudioManager* getAudioManager(void);
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}
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#endif //! IAUDIOMANAGER_H
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