66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
#ifndef CAUDIOMANAGER_H_INCLUDED
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#define CAUDIOMANAGER_H_INCLUDED
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#include <map>
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#include <string>
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#include <vector>
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#include "cAudio.h"
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#include "../include/IAudioDecoderFactory.h"
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#include "cListener.h"
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#include "../include/IAudioManager.h"
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namespace cAudio
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{
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class IAudio;
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class cAudioManager : public IAudioManager
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{
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public:
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//!Inits the audio manager calling the alut/etc start ups
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void init(int argc,char* argv[]);
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//!Shuts everything down
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void shutDown();
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//!Creates the cAudio object
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IAudio* createFromFile(const std::string& identifier,const std::string& file,bool stream = false);
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//!Loads ogg from memory or virtual file system
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IAudio* createFromMemory(const std::string& identifier, const char* data, size_t length, std::string ext);
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//!Register Audio Codec
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void registerAudioDecoder(IAudioDecoderFactory* factory, std::string extension);
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//!Allows you to set the listener position
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void setListenerPos(float x,float y,float z);
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//!Set Listener Orientation
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void setListenerOrientation(float ux,float uy,float uz);
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//!Updates the cAudio playback
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void update();
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//!Gets you the cAudio object you want
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IAudio *getSound(std::string identifier);
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//!Releases "ALL" cAudio objects
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void release();
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static cAudioManager* Instance()
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{
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return &m_cAudioManager;
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}
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protected:
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cAudioManager(){ }
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private:
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//!Global cAudioManager
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static cAudioManager m_cAudioManager;
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//!The map that holds the cAudio objects
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std::map<std::string, IAudio*> audiomap;
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//!Decoder map that holds all decoders by file extension
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std::map<std::string, IAudioDecoderFactory*> decodermap;
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//!The listener object
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cListener initlistener;
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//!The listener X Coordinate
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float listenerX;
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//!The listener Y Coordinate
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float listenerY;
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//!THe listener Z Coordinate
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float listenerZ;
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};
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}
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#endif //! CAUDIOMANAGER_H_INCLUDED
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