a fine c++ openal wrapper, forked from the inactive https://github.com/r4stl1n/cAudio
3f06749573
Added the ability for the user to provide a DataSourceFactory, which cAudio will use to get audio data. This interface can be overridden to provide cAudio the ability to read from zip archives, TCP streams, potentially any location. DataSourceFactories can also be prioritized. Made the existing FileSource a factory and registered it by default with the manager. If the user wishes to prevent cAudio from reading from disk, unRegister the "FileSystem" data source. Made tutorials conform with the changes to the API. |
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dependencies | ||
Examples | ||
Headers | ||
include | ||
media | ||
plugins/mp3Decoder | ||
Source | ||
tests/Stress_Test | ||
cAudio.cbp | ||
cAudio.layout | ||
cAudio.sln | ||
cAudio.vcproj | ||
cAudioStressTestResults.xls | ||
License.txt | ||
ReadMe.txt | ||
ToDo.txt |
This is the new cAudio 1.7.1 Source Release. This is a bug fix release for cAudio also better packaged.. New: Examples Directory: Tutorial1:2dSound - Shows how to play a basic 2dSound Tutorial2:3dSound - Shows how to play a basic 3dSound Tutorial3:MemoryPlayback - Shows how to playback Audio from memory useful for virtual file system. Bug fix: You no longer have to create a new object each time you want to play a audio file. Source: Cleaned up the source code and fixed the commenting format To compile: Windows: Open up the cAudio codeblocks project and build with your perfered compiler Linux/Unix: Cd to the Source directory and run make. Mac: Good luck..... Belive running make would work not sure though. To compile examples: Windows: Open up codeblocks projects in the Examples directory select perfered compiler. Linux/Unix: Cd to the Examples directory and run ./buildAll.sh Mac: Good luck..... Belive runing ./buildAll.sh would work Compiled examples will be in bin/gcc bin/visual bin/linux depending