a fine c++ openal wrapper, forked from the inactive https://github.com/r4stl1n/cAudio
3a3a3b42ac
Updated the Todo list. |
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dependencies | ||
Examples | ||
Headers | ||
include | ||
media | ||
plugins/mp3Decoder | ||
Source | ||
tests/Stress_Test | ||
cAudio.cbp | ||
cAudio.layout | ||
cAudio.sln | ||
cAudio.vcproj | ||
cAudioStressTestResults.xls | ||
License.txt | ||
ReadMe.txt | ||
ToDo.txt |
This is the new cAudio 1.7.1 Source Release. This is a bug fix release for cAudio also better packaged.. New: Examples Directory: Tutorial1:2dSound - Shows how to play a basic 2dSound Tutorial2:3dSound - Shows how to play a basic 3dSound Tutorial3:MemoryPlayback - Shows how to playback Audio from memory useful for virtual file system. Bug fix: You no longer have to create a new object each time you want to play a audio file. Source: Cleaned up the source code and fixed the commenting format To compile: Windows: Open up the cAudio codeblocks project and build with your perfered compiler Linux/Unix: Cd to the Source directory and run make. Mac: Good luck..... Belive running make would work not sure though. To compile examples: Windows: Open up codeblocks projects in the Examples directory select perfered compiler. Linux/Unix: Cd to the Examples directory and run ./buildAll.sh Mac: Good luck..... Belive runing ./buildAll.sh would work Compiled examples will be in bin/gcc bin/visual bin/linux depending