caudio/cAudioCSharp
Murat Suri 3e6ad2abe0 * Update C# binding
* Update IAudioManager simplify the playback of 2D/3D audio
2011-06-24 21:29:18 +00:00
..
Properties * Add initial C# wrapper version 2011-06-02 22:26:29 +00:00
AudioFormats.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
DoubleVector.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
IAudioCapture.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
IAudioDecoder.cs * Update C# binding 2011-06-24 21:29:18 +00:00
IAudioDecoderFactory.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
IAudioDeviceContext.cs * Introduce IAudioDeviceContext and start wrapping OpenAL stuff into cOpenALDeviceContext (its already used for cAudioManager) 2011-06-05 20:56:07 +00:00
IAudioDeviceList.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
IAudioManager.cs * Update C# binding 2011-06-24 21:29:18 +00:00
IAudioPlugin.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
IAudioSource.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
ICaptureEventHandler.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
IDataSource.cs * Update C# binding 2011-06-24 21:29:18 +00:00
IDataSourceFactory.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
IDeviceType.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
IListener.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
ILogReceiver.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
ILogger.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
IManagerEventHandler.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
IMemoryProvider.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
IPluginManager.cs * Introduce IAudioDeviceContext and start wrapping OpenAL stuff into cOpenALDeviceContext (its already used for cAudioManager) 2011-06-05 20:56:07 +00:00
IRefCounted.cs * Update C# binding 2011-06-24 21:29:18 +00:00
ISourceEventHandler.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
IThread.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
IThreadWorker.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
IntVector.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
LogLevel.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
SWIGTYPE_p_cAudio__IAudioEffects.cs * Introduce IAudioDeviceContext and start wrapping OpenAL stuff into cOpenALDeviceContext (its already used for cAudioManager) 2011-06-05 20:56:07 +00:00
SWIGTYPE_p_float.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
SWIGTYPE_p_p_char.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
SWIGTYPE_p_std__basic_stringT_char_t.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
SWIGTYPE_p_void.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
StringMap.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
StringVector.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00
cAudioCSharp.csproj * Introduce IAudioDeviceContext and start wrapping OpenAL stuff into cOpenALDeviceContext (its already used for cAudioManager) 2011-06-05 20:56:07 +00:00
cAudioCSharpWrapper.cs * Update C# binding 2011-06-24 21:29:18 +00:00
cAudioCSharpWrapperPINVOKE.cs * Update C# binding 2011-06-24 21:29:18 +00:00
cVector3.cs * Abstract away device detection now we have IAudioDeviceList (removed openAL code from capture/sound manager) 2011-06-05 17:02:47 +00:00