32 lines
902 B
C++
32 lines
902 B
C++
// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
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// This file is part of the "cAudio Engine"
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// For conditions of distribution and use, see copyright notice in cAudio.h
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#pragma once
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namespace cAudio
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{
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//! Interface for event handlers on Audio Sources.
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class ISourceEventHandler
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{
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public:
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//! This function is called when a source updates its buffers.
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virtual void onUpdate(){}
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//! This function is called when a source is released and soon to be deleted.
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virtual void onRelease(){}
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//! This function is called when a source starts playing.
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virtual void onPlay(){}
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//! This function is called when a source stopped playback.
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virtual void onStop(){}
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//! This function is called when a source is paused.
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virtual void onPause(){}
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virtual ~ISourceEventHandler(){}
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};
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};
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