caudio/cAudio/include/ICaptureEventHandler.h

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1.0 KiB
C++

// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#pragma once
namespace cAudio
{
//! Interface for recieving Capture Manager Events
class ICaptureEventHandler
{
public:
//! This function is called on capture device intialize.
virtual void onInit() = 0;
//! This function is called when the capture manager update's its internal buffers.
virtual void onUpdate() = 0;
//! This function is called on capture device shutdown.
virtual void onRelease() = 0;
//! This function is called when the user begins capturing audio.
virtual void onBeginCapture() = 0;
//! This function is called when the user ends a capture operation.
virtual void onEndCapture() = 0;
//! This function is called whe user requests data from the capture buffer.
virtual void onUserRequestBuffer() = 0;
virtual ~ICaptureEventHandler(){}
};
};