caudio/Headers/cListener.h
Joshua Jones 75ece68dcf Added cross-platform Mutex and Thread classes.
Made cAudio, cAudioCapture, cAudioManager and other classes thread safe.
Made cAudioManager use a seperate update thread by default.
Added cAudioSleep, a cross-platform sleep() function
Moved global defines to cAudioDefines
Added defines to disable thread safety or the internal update thread if the user wishes it
Updated tutorials to reflect the changes made
2009-08-29 11:24:31 +00:00

56 lines
2.0 KiB
C++

#ifndef CLISTENER_H_INCLUDED
#define CLISTENER_H_INCLUDED
#include "../include/IListener.h"
#include "../Headers/cMutex.h"
namespace cAudio
{
class cListener : public IListener
{
public:
cListener() : Direction(cVector3(0.f, 0.f, -1.f)),
UpVector(cVector3(0.f, 1.f, 0.f)),
MasterGain(1.f) {}
virtual ~cListener() {}
//!Sets the position of the listener
//!Note that this will automatically set velocity to 0
//!Use move() if you'd like to have cAudio automatically handle velocity for you
//!or remember to set it yourself after setPosition
virtual void setPosition(const cVector3 pos);
//!Sets the direction the listener is facing
virtual void setDirection(const cVector3 dir);
//!Sets the up vector to use for the listener
virtual void setUpVector(const cVector3 up);
//!Sets the current velocity of the listener for doppler effects
virtual void setVelocity(const cVector3 vel);
//!Sets the global volume modifier (will effect all sources)
virtual void setMasterVolume(const float volume);
//!Convenience function to automatically set the velocity for you on a move
//!Velocity will be set to new position - last position
virtual void move(const cVector3 pos);
//!Returns the current position of the listener
virtual cVector3 getPosition(void) const { return Position; }
//!Returns the current direction of the listener
virtual cVector3 getDirection(void) const { return Direction; }
//!Returns the current up vector of the listener
virtual cVector3 getUpVector(void) const { return UpVector; }
//!Returns the current velocity of the listener
virtual cVector3 getVelocity(void) const { return Velocity; }
//!Returns the global volume modifier for all sources
virtual float getMasterVolume(void) const { return MasterGain; }
protected:
cAudioMutex Mutex;
cVector3 Position;
cVector3 Direction;
cVector3 UpVector;
cVector3 Velocity;
float MasterGain;
private:
};
}
#endif //! CLISTENER_H_INCLUDED