50 lines
1.9 KiB
C++
50 lines
1.9 KiB
C++
// Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
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// This file is part of the "cAudio Engine"
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// For conditions of distribution and use, see copyright notice in cAudio.h
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#ifndef ILOGGER_H_INCLUDED
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#define ILOGGER_H_INCLUDED
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#include "ILogReceiver.h"
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#include "cAudioDefines.h"
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namespace cAudio
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{
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class ILogger
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{
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public:
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ILogger() { }
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virtual ~ILogger() { }
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virtual void logCritical( const char* sender, const char *msg, ... ) = 0;
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virtual void logError( const char* sender, const char *msg, ... ) = 0;
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virtual void logWarning( const char* sender, const char *msg, ... ) = 0;
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virtual void logInfo( const char* sender, const char *msg, ... ) = 0;
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virtual void logDebug( const char* sender, const char *msg, ... ) = 0;
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virtual const LogLevel& getLogLevel() const = 0;
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virtual void setLogLevel( const LogLevel& logLevel ) = 0;
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//! Register Log Receiver
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//! Note: Any class registered will become owned by the internal thread.
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//! If threading is enabled, you MUST make the receiver threadsafe if you plan to access it in your application while it is registered
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virtual bool registerLogReceiver(ILogReceiver* receiver, const char* name) = 0;
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//!Unregister a Log Receiver
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//!Will NOT delete any user added receiver, you must do that yourself
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virtual void unRegisterLogReceiver(const char* name) = 0;
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//!Returns whether an log receiver is currently registered
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virtual bool isLogReceiverRegistered(const char* name) = 0;
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//!Returns a registered log receiver
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virtual ILogReceiver* getLogReceiver(const char* name) = 0;
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protected:
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private:
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};
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//! Gets the interface to the logger
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/** Note: This is the only way to get access to the logging capabilities of cAudio.
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\return A pointer to the object
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*/
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CAUDIO_API ILogger* getLogger();
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};
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#endif //! ILOGGER_H_INCLUDED
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