caudio/Headers/cUtils.h

84 lines
2.1 KiB
C++

// Copyright (c) 2008-2010 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#ifndef CUTILS_H_INCLUDED
#define CUTILS_H_INCLUDED
#include "../include/cAudioPlatform.h"
#include "../Headers/cSTLAllocator.h"
#ifdef CAUDIO_PLATFORM_WIN
# define WIN32_LEAN_AND_MEAN
# include <windows.h>
# include <direct.h>
# include <io.h>
#endif
#ifdef CAUDIO_PLATFORM_LINUX
# include <dirent.h>
# include <stdio.h>
# include <cstring>
#endif
namespace cAudio
{
//! Grabs the current extention of a given string.
static cAudioString getExt(const cAudioString& filename)
{
if(filename.find_last_of(".") == cAudioString::npos) return filename;
return filename.substr(filename.find_last_of(".") + 1, filename.length()-filename.find_last_of(".")-1);
}
//! Prevents a bug with NULL passed into cAudioString.
static cAudioString safeCStr(const char* str)
{
if( str != NULL ) return cAudioString(str);
else return cAudioString("");
}
//! Returns a list of files/directories in the supplied directory. Used internally for auto-installation of plugins.
static cAudioVector<cAudioString>::Type getFilesInDirectory(cAudioString path)
{
cAudioVector<cAudioString>::Type FileList;
#ifdef CAUDIO_PLATFORM_WIN
cAudioString search = path + "\\" + cAudioString("*.*");
WIN32_FIND_DATA info;
HANDLE h = FindFirstFile(search.c_str(), &info);
if (h != INVALID_HANDLE_VALUE)
{
do
{
if (!(strcmp(info.cFileName, ".") == 0 || strcmp(info.cFileName, "..") == 0))
{
FileList.push_back(info.cFileName);
}
} while (FindNextFile(h, &info));
FindClose(h);
}
#endif
#ifdef CAUDIO_PLATFORM_LINUX
DIR *d;
struct dirent *dir;
d = opendir(path.c_str());
if (d)
{
while ((dir = readdir(d)) != NULL)
{
if( strcmp( dir->d_name, "." ) == 0 || strcmp( dir->d_name, ".." ) == 0 ) { continue; }
if( dir->d_type == DT_DIR ) continue;
FileList.push_back(dir->d_name);
}
closedir(d);
}
#endif
return FileList;
}
};
#endif //! CUTILS_H_INCLUDED