caudio/cAudioCSharp/cAudioCSharp.csproj

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3.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data" />
<Reference Include="System.Xml" />
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<ItemGroup>
<Compile Include="AudioCaptureBuffer.cs" />
<Compile Include="AudioFormats.cs" />
<Compile Include="cAudioCSharpWrapper.cs" />
<Compile Include="cAudioCSharpWrapperPINVOKE.cs" />
<Compile Include="cVector3.cs" />
<Compile Include="DoubleVector.cs" />
<Compile Include="IAudioCapture.cs" />
<Compile Include="IAudioDecoder.cs" />
<Compile Include="IAudioDecoderFactory.cs" />
<Compile Include="IAudioDeviceContext.cs" />
<Compile Include="IAudioDeviceList.cs" />
<Compile Include="IAudioManager.cs" />
<Compile Include="IAudioPlugin.cs" />
<Compile Include="IAudioSource.cs" />
<Compile Include="ICaptureEventHandler.cs" />
<Compile Include="IDataSource.cs" />
<Compile Include="IDataSourceFactory.cs" />
<Compile Include="IDeviceType.cs" />
<Compile Include="IListener.cs" />
<Compile Include="ILogger.cs" />
<Compile Include="ILogReceiver.cs" />
<Compile Include="IManagerEventHandler.cs" />
<Compile Include="IMemoryProvider.cs" />
<Compile Include="IntVector.cs" />
<Compile Include="IPluginManager.cs" />
<Compile Include="IRefCounted.cs" />
<Compile Include="ISourceEventHandler.cs" />
<Compile Include="IThread.cs" />
<Compile Include="IThreadWorker.cs" />
<Compile Include="LogLevel.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="StringMap.cs" />
<Compile Include="StringVector.cs" />
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
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-->
</Project>