caudio/cAudio/include/ISourceEventHandler.h

32 lines
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C++

// Copyright (c) 2008-2011 Raynaldo (Wildicv) Rivera, Joshua (Dark_Kilauea) Jones, Murat (wolfmanfx) Sari
// This file is part of the "cAudio Engine"
// For conditions of distribution and use, see copyright notice in cAudio.h
#pragma once
namespace cAudio
{
//! Interface for event handlers on Audio Sources.
class ISourceEventHandler
{
public:
//! This function is called when a source updates its buffers.
virtual void onUpdate(){}
//! This function is called when a source is released and soon to be deleted.
virtual void onRelease(){}
//! This function is called when a source starts playing.
virtual void onPlay(){}
//! This function is called when a source stopped playback.
virtual void onStop(){}
//! This function is called when a source is paused.
virtual void onPause(){}
virtual ~ISourceEventHandler(){}
};
};